Page 3 of 12

Posted: Sat Apr 21, 2007 7:02 am
by Penguin
Updated first page. Beta testers expect the beta in 1-3 days.

PS: fixed the ZE error, had to undo a config.ini change that I had done a few weeks ago, Seemed to have solved the problem.

Posted: Sat Apr 21, 2007 7:15 am
by Darth_Killius
wow from 37% to 72%!

Posted: Sat Apr 21, 2007 7:17 am
by Dymon
using an orbital strike in an underwater map sounds strange... but interesting I)

Posted: Sat Apr 21, 2007 7:21 am
by Penguin
It wouldn't make sense if an orbital bombardment of missiles didn't work underwater lol

Posted: Sat Apr 21, 2007 9:38 am
by CamandoMichael
What's the MRAT gunship? What heroes will be in it? What are the beasts going to be like? How can this map be any cooler? Lol. Underwater XL? That's going to be cool.

Posted: Sat Apr 21, 2007 10:01 am
by XxDepredationxX
I hope its not some sort of grenade war. No offence to Astute but the grenade war underwater was crazy! I proprelled someone 6 feet with the grenade that sticks on his foot.

Posted: Sat Apr 21, 2007 9:18 pm
by Penguin
Marine Recon Assault Transport.

6 feet under water by a grenade? o.O I've edited all the push distances to be alot smaller since its underwater.

Posted: Sun Apr 22, 2007 12:16 am
by t551
The way a grenade would behave underwater would be that the damage would be much, much higher, but the push much smaller. The damage radius would also be extremely large (liquids transmit force faster and with less drop-off).

To be honest, grenades would pretty much be a suicide weapon in any sort of underwater operation.

Posted: Sun Apr 22, 2007 1:36 am
by XxDepredationxX
Yeah, grenades are probably stupid if used underwater. The blast of an underwater grenade could've killed everyone or disturbed the tetonic plates on any planet causing a quake or some sort...in real life :P

@Penguin
The grenade launch the unit 6 feet up, I saw him going up but never coming down....except its contents like ammo and bacta. XD

Posted: Sun Apr 22, 2007 7:23 am
by RC-1290
Did you replace the grenade smoke by bubbles? Since it's hard to make underwater smoke look realistic. Maybe an adjusted seismic charge would look cool as well.... maybe.

Posted: Sun Apr 22, 2007 7:40 am
by Jawa_Killer
a seismic charge that throws up all the sand underwater :>

Posted: Sun Apr 22, 2007 8:20 am
by Penguin
RC-1290 wrote:Did you replace the grenade smoke by bubbles? Since it's hard to make underwater smoke look realistic. Maybe an adjusted seismic charge would look cool as well.... maybe.
Yes

Posted: Mon Apr 23, 2007 1:45 am
by ARC_Trooper_phi658
hey Penguin, your first post makes this map sound really fun. Good luck on finishing the map.

Posted: Mon Apr 23, 2007 5:14 am
by XxDepredationxX
Jawa_Killer wrote:a seismic charge that throws up all the sand underwater :>
Seismic charge?! Won't that be a bit unrealistic? :?

Posted: Tue Apr 24, 2007 11:13 am
by RC-1290
:D hehe. Ok, I ment Nuke...


J/k

Posted: Tue Apr 24, 2007 3:07 pm
by ML_916
Something is wrong here... Penguin is making a new map, and it's WIP-topic has not been filled with 20 pages of spam... Which of course is great.
Looks like an awesome map, could we get some new screenies? I want something to look at :lol: .

Posted: Tue Apr 24, 2007 6:49 pm
by Penguin
lol, sure, after I fix a side problem, tried changing some hero related stuff and I killed my game lol

Posted: Tue Apr 24, 2007 7:31 pm
by CamandoMichael
Telling us EVERYTHING that's going on in the map is a nice feature. What will the CIS hero be? Grievous wirth goggles? Lol. I'm so anxious about knowing what the native beasts are and how many of them will be in Conquest and XL? What kind of weapons will the natives have?

Posted: Tue Apr 24, 2007 8:07 pm
by Penguin
CIS hero is undecided.

Update: woot, I successfully got someone to wield a double lightsabre and single lightsabre

Posted: Tue Apr 24, 2007 8:11 pm
by RevanSithLord
Omgz. Penguin. That sounds so cool!

A person with a lightsaber staff and a single bladed saber? Or, has two sabers, but switch the weapon to just one saber?