Page 1 of 3

Tatooine Hunt Zone -=WIP=-

Posted: Mon Dec 18, 2006 5:03 pm
by EGG_GUTS
This is my first map so it's definitely pathetic compared to other maps here
:oops:

I don't have a story yet for it but here what it basicly is:

CW
CIS: Droid Marine, Assualt Droid, Engineer Droid, Geonosian, Magna Guard
hero: General Grievous

Republic: Clone Marine, Mud trooper (Heavy trooper except brown) Clone
sniper (may change it to a dust trooper), Murder clone (A badly skinned,
blood stained engineer), ep2 jettrooper
hero: Yoda

GCW
Empire: Marine, Shock trooper, Scout trooper, Imperial engineer (snow)
Special Opp trooper ( by MasterSaitek009), Dark Trooper
Hero: Commander Knob (custom guy by me it's just a skinned clone
trooper Weapons- han solos pistol(if possible) sniper, mines, detpacks)

Alliance: Luke jedi, Han solo (stormtrooper), Obi-wan, Chewbacca
hero: Bob ( a movie I made for fun one day. he's a poorly skinned Han
Solo Weapons- han solo's pistol, droid rocket launcher, regeneration

Vehicles- 2 skiffs

Pictures:

Image
Image
Image


Bugs/problems:
destroyable props are VERY weak
game crashes if you try to use skiff turrets
bottom of crashed space ship has no skin
some crates float
AIs think the generators can be capture so they walk right into them

Things left to do-
Get skins working
Change weapons
Add Tuskens
Add rancor
Add sacrleete pit
Add more objects(map is quite big and empty)
And more stuff

requests-
If anybody could lend me some Tatooine skins or units for imperial side
then that would be great
thanks
EDIT: I forgot I'll add you in the credits!

I still don't know how to change weapons and my skins aren't working so
I'll post so forums on the modding page
:)

Hope you guys like it :D

-EGG GUTS

RE: Tatooine Hunt Zone

Posted: Mon Dec 18, 2006 5:20 pm
by Darth_Z13
Looks really cool. I'm gonna say what everybody says when people make their first map.
a) Change the sky. This is EVERYBODY's #1 complaint.
b) Don't let items float in the air. Select the object in ZE, press the 'C' button and then hold down mouse 3 button and drag down.
c) Add in more objects. Barren plains aren't fun unless.... they're never fun.
d) As to solve your dumb AI problem, do some planning. Go to the planning tab in ZE and add hubs then connect them with connections. Amazing isn't it? "Connections" connect hubs :P .

Can't wait :) .

Posted: Mon Dec 18, 2006 5:24 pm
by EGG_GUTS
Ya i forgot to add that I also have to add the geonosian change the sky and
GCW is sorta like a Escape Tatooine from ep4

Posted: Tue Dec 19, 2006 1:03 am
by Protector_Pulch
Oh, this looks like a giant junkyard without any background story. Good: The less you must concentrate on story and canonical authencity, you more you can fight. So please make sure that there're lots of bots.

Posted: Tue Dec 19, 2006 3:09 pm
by Redneck-Alcatraz
I will beta test for you if you want

confused on the Allaince units: are they all heros or what?

Posted: Tue Dec 19, 2006 3:47 pm
by PieDude797
You talk about changing the sky, in my map, I can't find the files. Someone told me what the files were, so, i copied them over, fooled around with ZE for a bit, but the sky didn't change. I can't figure it out. Nice map. Looks cool, but, somewhat empty. You should add some more objectects in there.

Posted: Tue Dec 19, 2006 4:24 pm
by EGG_GUTS
YA I will add objects but I still have a lot to do and yes Alcatraz you can test
it (how do you find out if a map is beta or not?)

Posted: Wed Dec 20, 2006 1:07 am
by Protector_Pulch
EGG_GUTS wrote: (how do you find out if a map is beta or not?)
That's more or less your decision - you decide what the map should feature, and when the first of these things are integrated (and running), you've got a beta and when everything's integrated (and running), you're out of the beta status.

Posted: Wed Dec 20, 2006 2:12 am
by EraOfDesann
To add to what's already been said: Add some elevation. Flat surfaces are boring.

Posted: Wed Dec 20, 2006 7:55 am
by PieDude797
I can test too if you want. And, I aggree, you should have the surface be rocky, or, add a cliff or something like that.

Posted: Wed Dec 20, 2006 2:04 pm
by king
i could test to if its ok

Posted: Wed Dec 20, 2006 3:55 pm
by EGG_GUTS
Ok you 2 can test but I won't be working on it cuz I have a problem....
it's #1 on this forum http://www.gametoast.com/index.php?name ... pic&t=8148
and If anybody could solve this problem or any other ones it would be
awesome!

PS I had a idea in math class today what if I made a junk heap and added a
mad clawed wookie (I can download it of filefront)
just an idea

Posted: Wed Dec 20, 2006 8:52 pm
by PieDude797
Well, it looks like #1, and most of all the other questions were answered, and, that would be a pretty good idea, both the wookie and the junk heap.

Posted: Wed Dec 20, 2006 9:44 pm
by EGG_GUTS
I was thinking like before a republic ship crashed landed and left the wookies
there so they live in a junk heap and attack every thing :D

Posted: Wed Dec 20, 2006 10:15 pm
by PieDude797
Or, you could make it sort of like a destroyed city like mygeeto, but on the ground, not floating on platforms. And along with that you could have the crashed ship like, halfway in the ground in the middle of a huge runway or something like that. That would be cool...

Posted: Thu Dec 21, 2006 9:00 pm
by EGG_GUTS
here's the dust trooper for my new map
dust trooper
Image
dust trooper cape
Image

Posted: Thu Dec 21, 2006 9:43 pm
by t551
It looks pretty nice, but I would advise losing the text on the helmet, as unblended text never looks good in-game.

Posted: Fri Dec 22, 2006 4:57 am
by Protector_Pulch
Is this hand-drawn or did you use a specific tool for the splendid sand-effect on the armour ? It looks like real sand ! Could you please post an in-game screen of this nice little (not-so-peaceful) guy as a christmas present for us all ?

Posted: Fri Dec 22, 2006 5:05 am
by Penguin
lmao, no offence, but it looks like a gold trooper :p

Posted: Fri Dec 22, 2006 3:20 pm
by PieDude797
It does look sort of gold-ish, but, it still looks really cool.