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hardpoints?
Posted: Sat Apr 11, 2009 11:25 pm
by swingking
How would you find out what harpoints an object has? The reason I want to do this is I'm trying to find out the hardpoints on a republic trooper so I can attach a light to one of them.
[if you know of any please list them]
Re: hardpoints?
Posted: Sat Apr 11, 2009 11:48 pm
by Frisbeetarian
You could search and find the answer
HERE
You can personally find them out using a program called Unwrap3D or by searching through the file in a hex editor, as mentioned in the thread linked to above.
Re: hardpoints?
Posted: Sun Apr 12, 2009 12:15 am
by swingking
Ok thanks! but what would you put in your odf if you were attaching another odf to it?
AttachOdf = "***"
AttachToBone = "***" ?
Re: hardpoints?
Posted: Mon Apr 13, 2009 2:54 pm
by DarthD.U.C.K.
it better to give an unit a damageffect that starts at 0% and stops at 100% damage thats the easyest way to attach an effect to an unit, look in the droid odfs for reference
Re: hardpoints?
Posted: Mon Apr 13, 2009 3:29 pm
by Fiodis
Which would work dandy, except that he's trying to add a light, not an effect. Look in the Modelling FAQ topic about addon meshes, it has a sample ODF code at the bottom.