Page 1 of 1

Auto Turrets, Mines, and Special Classes

Posted: Wed Dec 17, 2008 8:37 pm
by SG-17
Is there a way via Hex Editing to increase the limit of Auto-Turrets, Mines, and special classes to be on the field at once?

Re: Auto Turrets, Mines, and Special Classes

Posted: Wed Dec 17, 2008 8:49 pm
by Deviss
SG-17 wrote:Is there a way via Hex Editing to increase the limit of Auto-Turrets, Mines, and special classes to be on the field at once?
only changing the odf's files

Re: Auto Turrets, Mines, and Special Classes

Posted: Wed Dec 17, 2008 9:01 pm
by [RDH]Zerted
In theory you can hex edit anything, but it would be easier to make the change in the ODF files (classes count would be in the map's Lua script) and munge a new lvl.

If the mod is only for SP, then you can use the v1.3 patch and create a custom user script to change the first two items.

Re: Auto Turrets, Mines, and Special Classes

Posted: Thu Dec 18, 2008 5:19 pm
by SG-17
I managed to hex edit the autoturrets, but the max I can deploy is 6, even if I have it set to 8.
Is this normal?

Re: Auto Turrets, Mines, and Special Classes

Posted: Fri Dec 19, 2008 12:37 pm
by ckmcruel
You might have to change the autoturret odf to allow more than six.