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Okay, this is driving me up a wall (Sky file)

Posted: Fri Feb 01, 2008 12:48 pm
by RevanSithLord
Okay, no matter what I do the sky is always black. I have the sky file pointed to the .tga's in my world file and everything, but I don't know why it's being such a meanie to me. Can anyone tell me what is wrong with my sky file? I've tried tons of solutions, all resulted in no sky being seen at all.
Hidden/Spoiler:
[code]SkyInfo()
{
Enable(1);
FogColor(85,108,142,128);
PS2()
{
FogRange(0, 0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(5000.0);
SplitOptions()
{
PropClusterEnable(1);
PropClusterFadeAdj(0.6);
PropClusterDensity(0.1);
}
}
XBOX()
{
FogRange(-200.0, 1300.0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(3000.0);
NearSplitScreenRange(0.2, 110.0, 160.0);
FarSplitScreenRange(0.0);
SplitOptions()
{
FogRange(5.0, 140.0);
PropClusterEnable(0);
}
}
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 5000.0);

FarSceneRange(5000.0);
FogRange(-100.0, 600.0);
}

}


DomeInfo()
{
Texture("SKY_Naboo1");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);

Softness(1);
SoftnessParam(60);

DomeModel()
{
Geometry("sky_mountains");
Offset(100.0);
MovementScale(0.995);
}

}[/code]
I also had the sky_waterfall as the other geometry, but I recently took it out. I've been rearranging so that I can at least get the sky itself working. I've munged tons of times, all under different things: Common, Everything, Nothing. All end up at the same thing.

Re: Okay, this is driving me up a wall (Sky file)

Posted: Fri Feb 01, 2008 1:44 pm
by AceMastermind
If your sky is black then the skydome msh can't find it's texture, best to just find a texture you want for your sky and just rename it to what the original texture was named then clean and munge, problem solved.

Re: Okay, this is driving me up a wall (Sky file)

Posted: Fri Feb 01, 2008 9:39 pm
by NullCommando
Revan I looked at it, you forgot to add the sky's Geometry. Without it, it becomes black.