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My XL mode forces me on team 1 [Solved]

Posted: Sun Sep 18, 2016 7:52 pm
by AnthonyBF2
I am trying to make an XL mod for stock Mos Eisley and it is forcing me on team 1 and I don't know what to do to fix it.

Lua:
Hidden/Spoiler:
[code]--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
ScriptCB_DoFile("setup_teams")
ScriptCB_DoFile("ObjectiveTDM")
ScriptCB_DoFile("custom_fc_commands")
function ScriptPostLoad()

ScriptCB_SetGameRules("instantaction")
--This defines the CPs. These need to happen first
TDM = ObjectiveTDM:New{teamATT = 1, teamDEF = 2,
multiplayerScoreLimit = 100,
textATT = "game.modes.tdm",
textDEF = "game.modes.tdm2",

multiplayerRules = true,
isCelebrityDeathmatch = true}
TDM:Start()
AddAIGoal(1, "conquest", 1000)
AddAIGoal(2, "conquest", 1000)
AddAIGoal(3, "conquest", 1000)
EnableSPHeroRules()
SetUberMode(1);
end

---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------


function ScriptInit()
-- Designers, these two lines *MUST* be first!
StealArtistHeap(256*1024)
SetPS2ModelMemory(2097152 + 65536 * 10)
ReadDataFile("dc:SIDE\\ingame.lvl")
ReadDataFile("ingame.lvl")

-- Republic Attacking (attacker is always #1)
REP = 1
CIS = 2
DES = 3
-- These variables do not change
ATT = 1
DEF = 2



SetTeamAggressiveness(REP, 1.0)
SetTeamAggressiveness(CIS, 1.0)

SetMaxFlyHeight(100)
SetMaxPlayerFlyHeight(100)

ReadDataFile("sound\\tat.lvl;tat2cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_sniper",
"rep_inf_ep3_engineer",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_officer",
"rep_hero_obiwan")

ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_hero_darthmaul",
"cis_inf_droideka")

ReadDataFile("dc:SIDE\\des.lvl",
"tat_inf_jawa")

ReadDataFile("dc:SIDE\\tur.lvl",
"tur_bldg_tat_barge",
"tur_bldg_laser")

SetAttackingTeam(ATT)

SetupTeams{
rep = {
team = REP,
units = 1000,
reinforcements = -1,
soldier = { "rep_inf_ep3_rifleman",75,200},
assault = { "rep_inf_ep3_rocketeer",75,200},
engineer = { "rep_inf_ep3_engineer",75,200},
sniper = { "rep_inf_ep3_sniper",75,200},
officer = {"rep_inf_ep3_officer",75,200},
special = { "rep_inf_ep3_jettrooper",75,200},

},
cis = {
team = CIS,
units = 1000,
reinforcements = -1,
soldier = { "cis_inf_rifleman",75,200},
assault = { "cis_inf_rocketeer",75,200},
engineer = { "cis_inf_engineer",75,200},
sniper = { "cis_inf_sniper",75,200},
officer = {"cis_inf_officer",75,200},
special = { "cis_inf_droideka",75,200},
}
}

-- Jawas --------------------------
SetTeamName (3, "locals")
AddUnitClass (3, "tat_inf_jawa", 7)
SetUnitCount (3, 7)
SetTeamAsFriend(3,ATT)
SetTeamAsFriend(3,DEF)
SetTeamAsFriend(ATT,3)
SetTeamAsFriend(DEF,3)
-----------------------------------

AddUnitClass(CIS, "cis_hero_darthmaul",0,1)
AddUnitClass(REP, "rep_hero_obiwan",0,1)

-- Level Stats
ClearWalkers()
AddWalkerType(0, 3) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)

local weaponCnt = 230
SetMemoryPoolSize("Aimer", 23)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 325)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 19)
SetMemoryPoolSize("EntityFlyer", 6) -- to account for rocket upgrade
SetMemoryPoolSize("EntityHover", 1)
SetMemoryPoolSize("EntitySoundStream", 2)
SetMemoryPoolSize("EntitySoundStatic", 43)
SetMemoryPoolSize("MountedTurret", 15)
SetMemoryPoolSize("Navigator", 50)
SetMemoryPoolSize("Obstacle", 667)
SetMemoryPoolSize("PathFollower", 50)
SetMemoryPoolSize("PathNode", 256)
SetMemoryPoolSize("TreeGridStack", 325)
SetMemoryPoolSize("UnitAgent", 50)
SetMemoryPoolSize("UnitController", 50)
SetMemoryPoolSize("Weapon", weaponCnt)

SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:TAT\\tat2.lvl", "tat2_con")
SetDenseEnvironment("false")


-- Sound Stats

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "des_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\tat.lvl", "tat2")
OpenAudioStream("sound\\tat.lvl", "tat2")

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

SetLowReinforcementsVoiceOver(REP, REP, "rep_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(REP, CIS, "rep_off_victory_im", .1, 1)
SetLowReinforcementsVoiceOver(CIS, CIS, "cis_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(CIS, REP, "cis_off_victory_im", .1, 1)

SetOutOfBoundsVoiceOver(1, "repleaving")
SetOutOfBoundsVoiceOver(2, "cisleaving")

SetAmbientMusic(REP, 1.0, "rep_tat_amb_start", 0,1)
SetAmbientMusic(REP, 0.8, "rep_tat_amb_middle", 1,1)
SetAmbientMusic(REP, 0.2,"rep_tat_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_tat_amb_start", 0,1)
SetAmbientMusic(CIS, 0.8, "cis_tat_amb_middle", 1,1)
SetAmbientMusic(CIS, 0.2,"cis_tat_amb_end", 2,1)

SetVictoryMusic(REP, "rep_tat_amb_victory")
SetDefeatMusic (REP, "rep_tat_amb_defeat")
SetVictoryMusic(CIS, "cis_tat_amb_victory")
SetDefeatMusic (CIS, "cis_tat_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")


SetAttackingTeam(ATT)
AddCameraShot(0.732291, -0.007608, -0.680912, -0.007074, 1.681833, 6.042514, 71.172432);
AddCameraShot(0.880830, -0.176249, 0.430862, 0.086213, 72.088852, 13.009782, 96.135429);
AddCameraShot(0.951425, -0.235086, -0.193006, -0.047690, 98.008606, 25.922222, 85.982498);
AddCameraShot(0.702385, -0.187812, 0.663271, 0.177353, 114.897949, 25.922222, 10.746059);
AddCameraShot(-0.141467, 0.044846, -0.942694, -0.298838, 97.121613, 25.922222, -65.803253);
AddCameraShot(-0.448951, 0.112747, -0.859719, -0.215904, 70.666542, 25.922222, -88.996330);
AddCameraShot(0.596313, -0.151264, 0.764169, 0.193843, 35.047939, 25.922222, -96.187553);
AddCameraShot(0.428975, -0.362181, -0.632304, -0.533851, -114.695259, 42.337784, -54.538460);
AddCameraShot(0.485286, -0.160731, -0.815869, -0.270223, -114.695259, 42.337784, -54.538460);
AddCameraShot(0.250177, -0.138466, -0.838399, -0.464031, -89.626076, 42.337784, -2.431808);
AddCameraShot(0.628286, -0.315611, 0.635421, 0.319195, -39.402264, 42.337784, 20.201601);
AddCameraShot(0.885964, -0.348802, -0.284377, -0.111958, -94.222435, 42.337784, 52.911922);
AddCameraShot(0.868043, -0.226361, -0.427586, -0.111502, -35.816402, 42.337784, 44.052761);
AddCameraShot(0.962938, -0.266344, -0.041009, -0.011343, 10.288770, 42.337784, 83.115334);
AddCameraShot(0.901188, -0.377287, 0.196792, 0.082388, 10.626176, 42.337784, 71.256241);
end[/code]

Re: My XL mode forces me on team 1

Posted: Mon Sep 19, 2016 4:56 pm
by Ascertes
I'm not sure these necessarily have anything to do with your particular issue, but what exactly are the contents of your "ScriptCB_DoFile("custom_fc_commands")" script? I don't think that's a default script? If that's a custom script I'd look there first.

Secondly, in your MemoryPool area your Aimer pool is only set to 23. I'm not entirely certain this would have anything to do with your issue, but for XL shouldn't that be higher...?

Otherwise, I'm not seeing any real offenders in your LUA. This is very strange...

Re: My XL mode forces me on team 1 [Solved]

Posted: Thu Sep 22, 2016 6:15 am
by AnthonyBF2
I got it now, I had too many AI bots. I had to set them under 250 per side or less to be able to access both sides again.

Re: My XL mode forces me on team 1 [Solved]

Posted: Thu Sep 22, 2016 3:13 pm
by Ascertes
AnthonyBF2 wrote:I got it now, I had too many AI bots. I had to set them under 250 per side or less to be able to access both sides again.
Glad you got that sorted out :)