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An Incredibly Strange error...

Posted: Mon Apr 25, 2011 11:14 am
by Slime615
I have been working on a mod recently, and have got this incredibly Strange error...

Dispite modifying the ammo section of my units ODF, when ever I change a weapon, any weapon that does not have infinate ammo, is spawned with 0 ammo, and can not pick up new ammo. This is odd, especialy since I am useing stock weapons. Even more perplexingly, no errors appearing in the Battlefront log appear to be connected with the problem. I have been working on it with THEWULFMAN and dispite numerous ideas and theories, we have been unable to fix this problem...

I was wondering if anyone has had similar problems, and if so, how did you solve it?.

Re: An Incredibly Strange error...

Posted: Mon Apr 25, 2011 11:58 am
by Firefang
Could you post your unit odfs?

Re: An Incredibly Strange error...

Posted: Mon Apr 25, 2011 12:09 pm
by Slime615
Sure. Here is an example of one of them.
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"

[Properties]

AnimationName = "elite"

MaxHealth = "650.0"
ScanningRange = 30.0

UnitType = "trooper"

WEAPONSECTION = 1
WeaponName = "rep_weap_WESTAR-M5_Blaster_Rifle"
WeaponAmmo = 10

WEAPONSECTION = 2
WeaponName ="rep_weap_PLX-1_Missile_Launcher"
Weapon Ammo = 8

WEAPONSECTION = 3
WeaponName = "rep_weap_DC-17_Hand_Blaster"
WeaponAmmo = 0

WEAPONSECTION = 4
WeaponName ="rep_weap_Pulse_Grenade"
Weapon Ammo = 4
WeaponChannel = 1

VOUnitType = 121
GeometryName = "rep_inf_komrk"
FirstPerson = "REP\reparc;rep_1st_arctrooper"
GeometryLowRes = "rep_inf_komrk"
ClothODF = "006_inf_ARC_trooper_pack"

Re: An Incredibly Strange error...

Posted: Mon Apr 25, 2011 2:47 pm
by CalvaryCptMike
There is no space between "Weapon" and "Ammo" It should just be: "WeaponAmmo"
Can you also post a weapon odf? And did you make sure that there is no other odf overriding this one? is this one a classparent and other classes are deriving from it and are changing ammo values?

Re: An Incredibly Strange error...

Posted: Tue Apr 26, 2011 3:15 am
by Slime615
This is the Z-6 Cannon that is also being used, and has the same problem.
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "cannon"
GeometryName = "rep_inf_underhand_chaingun2.msh"

[Properties]

AnimationBank = "rifle"
HUDTag = "rep_weap_inf_chaingun"
GeometryName = "rep_inf_underhand_chaingun2"
HighResGeometry = "rep_inf_underhand_chaingun2"

OrdnanceName = "rep_weap_inf_z6_ord"

//******************************************************
//*************** SOUND ****************
//******************************************************

ReloadSound = "com_weap_inf_reload_lg"
ChangeModeSound = "com_weap_inf_equip_lg"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
//FireSound = "rep_weap_inf_chaingun_fire"
//FireSoundStop = 1
//FireLoopSound = "rep_weap_inf_chaingun_fire"

WarmUpSound = "rep_weap_inf_chaingun_spin"
WarmUpSoundStartPitch = 0.5
WarmUpSoundFadeInTime = 0.2
WarmUpSoundFadeOutTime = 0.2

BarrelSound = "rep_weap_inf_chaingun_fire"
BarrelSoundFadeInTime = 0.2
BarrelSoundFadeOutTime = 0.1

//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "0"

AITargetPerson = "0"
AITargetAnimal = "0"
AITargetDroid = "1"
AITargetVehicle = "1"
AITargetBuilding = "0"

MinRange = "0"
OptimalRange = "60"
MaxRange = "100"

LockOnRange = "48.0"
LockTime = "0.1"
lockOnAngle = "1.0"

ZoomMin = "3.0"
ZoomMax = "6.0"
ZoomRate = "0.0"

BarrageMin = "90"
BarrageMax = "100"
BarrageDelay = "1"

YawSpread = "0.20"
PitchSpread = "0.20"

SpreadPerShot = "0.110"
SpreadRecoverRate = "4.0"
SpreadThreshold = "1.5"
SpreadLimit = "4.5"

StandStillSpread = "2.0"
StandMoveSpread = "4.0"
CrouchStillSpread = "1.7"
CrouchMoveSpread = "2.3"
ProneStillSpread = "0.0"
ProneMoveSpread = "3.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "500"
ShotDelay = "0.066"
ReloadTime = "3.5"
HeatRecoverRate = "0.28"
HeatThreshold = "0.2105"
HeatPerShot = "0.022"

WarmUpTime = 0.8
CoolDownTime = 1.3

SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
//ShotPatternCount = "1"
//ShotPatternPitchYaw = "-1.3 0.0"


DisplayRefire = "0"

//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

MuzzleFlash = "small_muzzle_flash"
FlashColor = "0 0 255 255"
FlashLength = 0.3
FlashColor = "100 100 255 255"
FlashLength = 0.3
FlashLightColor = "220 220 255 175"
FlashLightRadius = "3.0"
FlashLightDuration = "0.08"
Discharge = "small_smoke_effect"

RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.15"
RecoilStrengthLight = "1"
RecoilStrengthHeavy = "1.5"
RecoilDecayLight = "0.0"
RecoilDecayHeavy = "0.0"

Re: An Incredibly Strange error...

Posted: Tue Apr 26, 2011 3:20 am
by AQT
CalvaryCptMike wrote:There is no space between "Weapon" and "Ammo" It should just be: "WeaponAmmo"
Did you even make this change, Slime? Anywhere it would apply?

Re: An Incredibly Strange error...

Posted: Tue Apr 26, 2011 1:54 pm
by Slime615
Unfortuanatly, this error only affected on weapon of one unit. Th errorr is still in effect on other units, without this error.

Re: An Incredibly Strange error...

Posted: Tue Apr 26, 2011 3:00 pm
by CressAlbane
Slime615 wrote:Unfortuanatly, this error only affected on weapon of one unit. Th errorr is still in effect on other units, without this error.
????? :faint:
Try re-wording that, please.

Re: An Incredibly Strange error...

Posted: Tue Apr 26, 2011 3:39 pm
by THEWULFMAN
CressAlbane wrote:
Slime615 wrote:Unfortuanatly, this error only affected on weapon of one unit. Th errorr is still in effect on other units, without this error.
????? :faint:
Try re-wording that, please.

Try
"Unfortunately, this error was only on the one unit, the other unit still has no ammo and does not have the Weapon Ammo error"

Re: An Incredibly Strange error...

Posted: Tue Apr 26, 2011 4:40 pm
by Slime615
The Weapon Ammo error was a problem for the rocke launcher, but there is not any ammo for the other weapons in other units (and the grenades in this unit) Dispite not have the Weapon Ammo typo in there ODFs.