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Need help scaling Dark Trooper [Solved]
Posted: Thu Aug 30, 2012 11:18 pm
by jdee/barc
I tried scaling the animations, and model (via the option file) (scaled everything by 2.0) and this Darktrooper turned out monstrous (kind of what I wanted) but there's a problem with it.
As one can see, the legs are stuck half way into the ground, unlike the normal guy next to him.
How do I fix this?
Re: Need help scaling Dark Trooper
Posted: Thu Aug 30, 2012 11:27 pm
by ARCTroopaNate
I've noticed this while scaling a unit up more than 1.3. I've tried scaling up units 1.35 and above and sometimes it comes out buggy, others may have a solution, my personal solution would be maybe making it 1.25 or something, I've always found that big enough for me personally.

Re: Need help scaling Dark Trooper
Posted: Fri Aug 31, 2012 1:16 am
by Marth8880
Add CollisionRootScale = 2.0 and SkeletonRootScale = 2.0 to the unit's ODF.
Re: Need help scaling Dark Trooper
Posted: Fri Aug 31, 2012 1:50 am
by jdee/barc
Fixed. It works. Awesomely.
Re: Need help scaling Dark Trooper [Solved]
Posted: Fri Aug 31, 2012 9:29 am
by ARCTroopaNate
Got to test that out, the collision line is what I was missing, nice job Marth!
