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Re: W.I.P.: Pax Empiricae
Posted: Mon May 10, 2010 11:25 am
by IndianaJoe
what did you send us? i think we could give that back to you, because it works fine for me...
Re: W.I.P.: Pax Empiricae
Posted: Mon May 10, 2010 11:27 am
by StarkillerMarek
IndianaJoe wrote:what did you send us? i think we could give that back to you, because it works fine for me...
Before, I sent you the map with just conquest modes. Later on, you said that you weren't going to release my map with the mod itself, so I thought that I may have some extra time to add more modes.
I think I uploaded it to Filefront under my account so I can probably redownload it, thanks for the idea.
Re: W.I.P.: Pax Empiricae
Posted: Mon May 10, 2010 11:32 am
by IndianaJoe
okay, loopholes and legal trickery aside, can I get a yes or a no on JK models?
oh and you're welcome

Re: W.I.P.: Pax Empiricae
Posted: Mon May 10, 2010 11:35 am
by 501st_commander
Re: W.I.P.: Pax Empiricae
Posted: Mon May 10, 2010 1:19 pm
by IndianaJoe
Wait, is Mav saying we can't release on filefront? or anywhere?
OK,
(mumbles something about pre-release maps) MAP UPDATE
Some planet: Imperial Capitol.
I don't have a name, but I'll think of one
ignore the sky in the first three pics

, i will post more recent ones soon.
This map is being made by ME

Re: W.I.P.: Pax Empiricae
Posted: Mon May 10, 2010 2:03 pm
by StarkillerMarek
The purple on the Utapau generators should be changed, I think. It looks too much like a mismatchhodgepodge.
Re: W.I.P.: Pax Empiricae
Posted: Mon May 10, 2010 3:36 pm
by Nihillo
IndianaJoe wrote:Some planet: Imperial Capitol.
I don't have a name, but I'll think of one

Well, it looks like Manaan from Empire at War (the Real Time Strategy game), maybe you could use that.
Edit: picture:
Re: W.I.P.: Pax Empiricae
Posted: Mon May 10, 2010 3:49 pm
by sampip
Spelling Correction (?): Capital (if that's what you intended)
Comments: Nice use of props - looks very unique - if I were you I'd:
- Get rid of the short range fog, it looks a bit odd compared to the sky.
- Change the lighting (I think it would nice darker and perhaps a bit of dark blue/purple as your top lighting colour)
- Darken the terrain in the backdrop, brown looks too light compared to the dark buildings.
- Darken the little white 'stripe' that is on some of the Bespin buildings that you used, it's in one of the textures labelled bes_main_(number) the white looks weird in contrast to the dark grey.
- The turqoise platforms (I think) look a bit too 'funky' in contrast to the dark theme of the map - it's nice to use some more colours but maybe not turqoise? It does match the water though
All in all - interesting looking map, I think the finished product will be fantastic!
Re: W.I.P.: Pax Empiricae
Posted: Mon May 10, 2010 3:54 pm
by IndianaJoe
lol, I own Empire at war and have never played there, but that looks like an idea.
@Sampip, i guess it is XD
ya, working on the lighting and atmosphere
I am colorblind, so i think i'll need to desaturate the platforms :p
Re: W.I.P.: Pax Empiricae
Posted: Mon May 10, 2010 4:41 pm
by sampip
I was just going to suggest that

I have two friends who are colour blind; must be annoying sometimes

Re: W.I.P.: Pax Empiricae
Posted: Mon May 10, 2010 4:47 pm
by IndianaJoe
you have no idea

i will be skinning a trooper, and my sister will ask what I'm doing, when I tell her I'm making a yellow guy, she tells me it's green XD
Re: W.I.P.: Pax Empiricae
Posted: Mon May 10, 2010 4:49 pm
by skelltor
XD one of my friends is color blind and stuff like that happens all the time.
Re: W.I.P.: Pax Empiricae
Posted: Mon May 10, 2010 6:19 pm
by Ping
The map actually looks more like Mon Calamari or Talay to my eyes. Keep up the good work.
Re: W.I.P.: Pax Empiricae
Posted: Tue May 11, 2010 6:59 am
by lucasfart
Love the last map! The models/placement make it look really unique compared to most maps. I would, however, recommend adding a bit more colour/make it a bit less of a bland grey building texture....Crticism aside, keep up the awesome work
EDIT: Also, I'm not sure if you wanna fix it, but all the militia units have a whitish line running down their noses....

Re: W.I.P.: Pax Empiricae
Posted: Tue May 11, 2010 9:52 am
by skelltor
it looks vary nice but imo i think it looks a bit to clean and could use some damage (like blaster marks or something)
Re: W.I.P.: Pax Empiricae
Posted: Thu May 13, 2010 8:53 am
by lucasfart
I just noticed that it contains two stories in some area's. What are you gonna do about the ai planning for that?
Re: W.I.P.: Pax Empiricae
Posted: Thu May 13, 2010 9:12 am
by IndianaJoe
hehehe, ai isn't allowed on the skyway, only a little portion on the front, (which is super hard to plan because it is over platforms) in other places, I make absolutley certain the the platforms don't overlap.
Re: W.I.P.: Pax Empiricae
Posted: Thu May 13, 2010 9:17 am
by lucasfart
Oh good. It would totally ruin the experience if half the bots just ran into walls the whole time

Re: W.I.P.: Pax Empiricae
Posted: Thu May 13, 2010 9:20 am
by IndianaJoe
they do sometimes, i need to perfect my barriers and planning

Re: W.I.P.: Pax Empiricae
Posted: Thu May 13, 2010 9:23 am
by skelltor
indianajoe is your avatar from this mod if so what is it?