Restore Portals and Sectors so they actually work (FAQ)
Posted: Fri Jul 28, 2006 4:03 pm
I found this out a while back but I forgot to post it here
This doesn't teach you how to make them but actually fixes a bug in the map templates so that the portals and sectors work. (If you don't do this to fix them you might as well don't waste your time working in zeroeditor making them.)
(@#$ refers to whatever your 3 letter modID is)
Open @#$.req in your data_@#$\worlds\@#$\world1 folder.
You should something like this. (may vary depending on the gamemodes you have.)
Add this to it near the bottom:
So now your REQ should look something like this:
Save and then munge your world and you're done!
This doesn't teach you how to make them but actually fixes a bug in the map templates so that the portals and sectors work. (If you don't do this to fix them you might as well don't waste your time working in zeroeditor making them.)
(@#$ refers to whatever your 3 letter modID is)
Open @#$.req in your data_@#$\worlds\@#$\world1 folder.
You should something like this. (may vary depending on the gamemodes you have.)
Code: Select all
ucft
{
REQN
{
"config"
}
REQN
{
"texture"
"@#$_map"
}
REQN
{
"path"
"@#$"
}
REQN
{
"congraph"
"@#$"
}
REQN
{
"envfx"
"@#$"
}
REQN
{
"world"
"@#$"
}
REQN
{
"prop"
"@#$"
}
REQN
{
"class"
"bluelight"
"redlight"
"greenlight"
"whitelight"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"hailfire_wake"
}
REQN
{
"lvl"
"@#$_conquest"
}
}Code: Select all
REQN
{
"povs"
"@#$"
}Code: Select all
ucft
{
REQN
{
"config"
}
REQN
{
"texture"
"@#$_map"
}
REQN
{
"path"
"@#$"
}
REQN
{
"congraph"
"@#$"
}
REQN
{
"envfx"
"@#$"
}
REQN
{
"world"
"@#$"
}
REQN
{
"prop"
"@#$"
}
REQN
{
"class"
"bluelight"
"redlight"
"greenlight"
"whitelight"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"hailfire_wake"
}
REQN
{
"lvl"
"@#$_conquest"
}
REQN
{
"povs"
"@#$"
}
}