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Emag:Toast Camp Beta Release

Posted: Fri May 11, 2007 2:33 pm
by Caleb1117
Emag:Toast Camp
Public Beta


Wip topic Here:
http://www.gametoast.com/index.php?name ... pic&t=9778

Bugs/not quite right
CTF is alittle... odd, Ai won't follow paths like they will in conquest.
The mini map is alittle off in some places, mainly due to me not sending darth_Z13 a beta.
Republic/Impire seems alittle out classed whenever there is no human intervention.
And anything else you guys find.

Readme.
Installation: Put the "AIA" folder In your "addon" Directory.

This map is an attempt at urban warfare, with themes referring to GT.
Modes:
Conquest
2 Flag CTF
Hero Assault

Features:
Exploding Barrels
Loads of cool models (Squipple & others)
Flying furniture of D00M!!!1
Roof to ground battle.
Customized Heroes, i.e. Beefed Durge

To Do:
Work on some problems with CTF
Fix light saber hilts if possible
Misc small additions

Fixed problems:
Fix deleted layers
AI walking into walls alot
Chimney & barrel FX not working
Assault not working
Couch and armchair crashes map
Learn hubs and connections, improve pathing
Can't make a Custom side
Lightsabers, Localizing, and HUD tags, Oh my!

For clever people that spot Quat Krinth-Maw on the Hero roster:
He is a custom hero, whose name is made from:
Quat: a nonsense word a friend of mine finds funny
Krinth: The krinrath or whatever from KoTOR popped into my head


Current thanks roster and legal stuff:
Thanks Due:

Beta Testers:
Darth_Z13,
Cmdr_fusion,
=SotG=Malaki[SL],
(SL)=SotG=Uzi[SC]~~~(Even though he never actually got to test it)
[GT]The_Emperor

Models:
Squipple,~~~~~~~~(for all those awsome re-done Eddie objects)
Wide_boy,~~~~~~~(for his bunkers and boxes)
Rends,~~~~~~~~~~(For his Corusant streets and city assets)
Eddie/Saturn Labs,~~(for makeing the flyable couch and chair)
Qdin ~~~~~~~~~~~(for his charming Jawa, and delicous dohnut)
Vyse ~~~~~~~~~~(for his Vibroblade)
Ace Mastermind~~~~(for makeing "Elmo")
Lord Bandu~~~~~~~(Saleucami Trees)

Misc,and Bug Help
Phazon_Elite ~~~~~(forum help, help with my other map, which helped this map.)
Squipple ~~~~~~~~(help with the Squeddies pack inner workings)
Cmdr_fusion ~~~~~(Ideas, Support, and general help)
Qdin ~~~~~~~~~~(help in general)
Darth_Z13 ~~~~~~(For mini-map and help with side issues)
DarthD.U.C.K. ~~~~(forum help)
Hero_Unit ~~~~~~~(forum help)
MercuryNoodles ~~~~(forum help)
Elmo ~~~~~~~~~~~(teaching me hubs and connections, and giving me "Elmo")
Somen00b ~~~~~~~(made the "Magic" force powers)
Teancum~~~~~~~~~(for the GT side pack, and all the other Conversion Pack assets)
Syth~~~~~~~~~~~~(for his Bounty Hunter weapons, and forum help)

Also thanks to all of Gametoast and Guru

Release date will be very soon, once I workout the little issues.

Sorry if I forgot anyone.

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

Also I do not own Dispair.com or any of its products, Dispair.com posters are in the map for comic appeal so please don't sue me! 0.o

And now the all Important...
LINK!

http://files.filefront.com/Emag_Toast_C ... einfo.html

RE: Emag:Toast Camp Beta Release

Posted: Fri May 11, 2007 3:24 pm
by Hebes24
Sweet! Downloading.... :D

RE: Emag:Toast Camp Beta Release

Posted: Fri May 11, 2007 3:33 pm
by Darth_Z13
HEY! :mad:

You said I could get it early! :(

But I'll download it now. :D

RE: Emag:Toast Camp Beta Release

Posted: Fri May 11, 2007 3:55 pm
by Rekubot
LoL! Awesome! I loved playing assault mode as Durge, although his secondary weapon causes a crash to desktop; you'll need to fix that. There's lots of models with no collision and low-res models and some have goofy textures, but since you got the models from other people I guess there's nothing that you can do about that.

Fun Fun Fun! :P

Edit: When I said secondary weapons, I meant the ones that you can use by scrolling the mouse wheel up once and twice. Those two crash the game, but the stun weapon works fine.

RE: Emag:Toast Camp Beta Release

Posted: Fri May 11, 2007 5:11 pm
by brokenshard_of_glass
Rekubot I tried it and only when I was using Durge's nuke weapon and then, tried a secondary weapon.
Did I have any problems at all. Great job Caleb that is the only problem. it is a great job!

if this is spamming please let me know.

EDIT/reply to reku's edit: they worked fine for me everything was no glitch.

'' P.S. caleb I like the rebel forward command post thing. the armchairs are well placed too. uh, I did notice that it crashed when I used a secondary weapon while I had Nuke as a primary. but it does warn you not to do that. lol :lol: I did it anyway :lol:

Posted: Fri May 11, 2007 6:09 pm
by Caleb1117
yea, all durges secondary weapoms should work fine, but if you have nuke pulled out then use a secondary, it will crash :?
Also I ment to take nuke out. :P

@Darth_Z13, I suck, lol I completely forgot. AGAIN!

Posted: Fri May 11, 2007 9:23 pm
by Achronos-117
It isn't spamming if its all of these:
1) On topic (It can be a little off topic but you should say it is off topic.)
2)actually makes sense (no gibberish some mispelled words are OK)
3) No insulting people

Posted: Sat May 12, 2007 1:03 am
by DS_jawathehutt
This map would be perfect if it had a cricket field of confused players and spectators to land my couch in.

Posted: Sat May 12, 2007 4:19 am
by FOOLIS
yeah what a crazy map!! i like the flying couch best ;D

But where did you get that imperial lambda shuttle? (i´m sry if i shouldnt ask that...)

Posted: Sat May 12, 2007 4:44 am
by sh4d0wl0rd
DS_jawathehutt wrote:This map would be perfect if it had a cricket field of confused players and spectators to land my couch in.
And a depressive R2-Unit. :D

Posted: Sat May 12, 2007 5:03 am
by Redline
NIce map , i will test it now ^^ :lol:

Posted: Sat May 12, 2007 7:53 am
by brokenshard_of_glass
Yeah the imperial shuttle and the republic transport were really cool caleb.

OFF TOPIC: caleb this in my opinion is much better than the conversion pack stuff or any other map. for that matter. great job. I commend you on your skills.

P.S. nuke is cool, keep it!

Posted: Sat May 12, 2007 12:32 pm
by Elmo
Caleb, I won the whole battle in a single life with no losses on my side with Durge using the Nuke. Camp at the enemie's base and let the nukes fly. To counter this, either:

Make the heros have 2 cps or..

After one shot, the nuke gets overheated. It's way too cheap as it is. :shock:

Awesome map btw. I love all the features.

Posted: Sat May 12, 2007 2:02 pm
by Caleb1117
@Elmo: Lol, I really ment to take nuke out :P I just forgot.
I will eventually probably add to more cp's to Eli anyway.

@Brokenshard: Thank You, I'm glad you like it. If I keep the nuke, It will have to be unlockable or something.

@Foolis: actually its an imerial landing craft, it should be in the kamino assets, if you ment the other shuttle thing, I got it a phyc0fred's website.

Posted: Sat May 12, 2007 5:49 pm
by RAymo
this map is awesome :D

i love it. any of u kno u can climb the ladders? just jump 1 rung at a time :)

Posted: Sun May 13, 2007 7:01 am
by Guest
Map is crazzzy! :)

good job, Caleb

Posted: Sun May 13, 2007 7:40 am
by brokenshard_of_glass
Yes I did know about the ladders. uh...... caleb if I jet as durge with nuke as my weapon I used a secondary without crashing, but it only worked with stun ray.

Posted: Sun May 13, 2007 8:57 am
by XxDepredationxX
This is one fun map! The nuke kick major butt but(lol) you need to turn the damage down or like Elmo said, make it overheat because if its unlimited, we probably know which one is the winning side. And is there any chance to make Elmo the size of guru? Because having such long legs is weird. Very weird. Great Work!

Posted: Sun May 13, 2007 12:35 pm
by Caleb1117
Yea, I tryed earlyer to make him shorter, but it just made his legs stick into the ground. :?
I'll work some more with that to see if I can't get him smaller.

As far as the nuke, if I can't get it to play nice with the other weapons, its out. If I can, I will somehow ballace it, like one use, no reload, silly long recharge, or something. or mabe take it out anyway.

I'm adding more detail to the map, AKA more items in buildings and bunkers, and little details that fit the enviorment, and generaly make the map nicer.

A few things I want to know more about are:
Some people mentioned buildings with no/missing collision, which ones?
Can anyone wallhack any part of the map?
Are there AI catch spots that need a barrier?

Also, it would be better if these things where talked about in the WIP topic.
Thank you.

Troubleshooting elmo

Posted: Sun May 13, 2007 8:00 pm
by AceMastermind
Caleb1117 wrote:Yea, I tryed earlyer to make him shorter, but it just made his legs stick into the ground. :?
I'll work some more with that to see if I can't get him smaller.
Try scaling down the mesh, then decrease the SkeletonRootScale and see if that helps.