AT-TE Texture remains the same [Solved]

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MrMuffins
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AT-TE Texture remains the same [Solved]

Post by MrMuffins »

I searched for this but nothing really came up.

Anyways my problem is that I am trying to make a custom AT-TE and its working out as its supposed to do.
Except the texture I edited isn't doing anything.

In fact I just drew a big o'l green blog all over it and still, the AT-TE looks the same IG.

Now I'm wondering maybe its something like caching that battlefront might do...
Like for example one of my loadscreens is an old one even though I added a new one..
and it shows on another map...
and testing the map on another computer yields the new screen..
However the same cannot be said for the atte.

Maybe there's another texture its using that I'm not aware of..? But searching the msh shows that its the one I'm editing..
Oh and clean/manual cleans does has no effect on this.

:?
Last edited by MrMuffins on Wed Jun 15, 2011 8:00 pm, edited 1 time in total.
AQT
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Re: AT-TE Texture remains the same

Post by AQT »

Did you save the texture with RLE compression off? Are you also loading an AT-TE that happens to be using the stock texture from another .lvl file in your LUA?
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MrMuffins
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Re: AT-TE Texture remains the same

Post by MrMuffins »

No I'm not using RLE compression, and I'm using it as a custom side. Which is where the weapons and stuff work for the AT-TE but the texture doesn't.
Xavious
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Re: AT-TE Texture remains the same

Post by Xavious »

You are modifying the file rep_walk_sixleg.tga which by default is found in the rep/msh/PC folder, right? If you've got the file elsewhere in your side folder as well as here there's a chance one is overwriting the other. Go ahead and do a search on your rep side folder to make sure you don't have a duplicate. Of course, there's also the chance you got the wrong tga, but there don't seem to be any others for the AT-TE besides the grate, bumpmap, and lowrez.
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Re: AT-TE Texture remains the same

Post by MrMuffins »

Xavious wrote:You are modifying the file rep_walk_sixleg.tga which by default is found in the rep/msh/PC folder, right? If you've got the file elsewhere in your side folder as well as here there's a chance one is overwriting the other. Go ahead and do a search on your rep side folder to make sure you don't have a duplicate. Of course, there's also the chance you got the wrong tga, but there don't seem to be any others for the AT-TE besides the grate, bumpmap, and lowrez.
Yes, but I removed everything from the side folder that had nothing to do with the AT-TE.
So all I have is AT-TE files, so I edited the rep_walk_sixleg.tga and nothing.
Changes to the odf however work. (so its not like the side isn't working or anything.)

Also I should note I am also using the busted at-te from fel. and the texture works for that. (since its the same anyways)

oh and there are no other files that could be conflicting with this tga file.
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Re: AT-TE Texture remains the same

Post by CressAlbane »

One thing that might work is renaming the tga to something like rep_walk_sixle2.tga and then calling rep_walk_sixle2 by hex-editing the msh for the walker.
Also, just clarifying:
AQT wrote:Are you also loading an AT-TE that happens to be using the stock texture from another .lvl file in your LUA?
In other words, are you also loading the stock AT-TE in the map? You may want to remove it reading from the map if it is. (Delete it under ReadDataFile for the rep side)
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MrMuffins
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Re: AT-TE Texture remains the same

Post by MrMuffins »

CressAlbane wrote:One thing that might work is renaming the tga to something like rep_walk_sixle2.tga and then calling rep_walk_sixle2 by hex-editing the msh for the walker.
ya know, I thought of this, and for some reason I forgot..
But anyways this has worked and the texture in game is showing (:

Thanks for the replies :)
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