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How to change the shadow color (BF2)

Posted: Sun Mar 13, 2011 10:13 am
by modmaster13
Hey is there any way to change the shadow color?

Re: Shadow Color?

Posted: Sun Mar 13, 2011 10:58 am
by DarthD.U.C.K.

Re: Shadow Color?

Posted: Sun Mar 13, 2011 12:13 pm
by modmaster13
How 'bout in BF2?

Re: Shadow Color?

Posted: Sun Mar 13, 2011 12:26 pm
by DarthD.U.C.K.
the same otherwise i wouldnt have posted it.

Re: Shadow Color?

Posted: Sun Mar 13, 2011 12:38 pm
by modmaster13
So I change it in the sky file?

Re: Shadow Color?

Posted: Sun Mar 13, 2011 1:32 pm
by DarthD.U.C.K.
yes

Re: Shadow Color?

Posted: Sun Mar 13, 2011 1:38 pm
by The Nasal Abyss
I was also curious about this; how would the passage look in the file? Would it look like this?

SunInfo()
{

ShadowColor(255.0, 255.0, 255.0);

}

Re: Shadow Color?

Posted: Tue Mar 15, 2011 7:58 pm
by modmaster13
Hey! I finally found out how to do it. Make an .fx file in your world1 folder and put this code inside of it:
Hidden/Spoiler:
Effect("Shadow")

{

Enable(1)
BlurEnable(0)
Intensity(0.0)

}
If you want to make it brighter/darker change "Intensity."

Re: How to change the shadow color (BF2)

Posted: Mon May 23, 2011 11:48 pm
by The Nasal Abyss
I know it's a weird topic to bump, but I have been messing with Sun Info values and none of them work in BFII. I'd love to use these to my advantage getting more out of the lighting, but none of them are working. How would I put them in my sky file?

I'm talking about the SunInfo() options posted in This thread.

Re: How to change the shadow color (BF2)

Posted: Tue May 24, 2011 1:04 am
by AQT
I'm absolutely sure that SunInfo() is obsolete in SWBF2. Lighting was originally controlled all in the .sky file in SWBF1. With SWBF2, it's all done in the .lgt file, which can be edited in ZE, of course.