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Republic CR20 Troop Carrier
Posted: Mon May 21, 2007 3:09 pm
by AceMastermind
Thanks Rekubot, yeah I will release it when it's done, but now comes the task of putting together some textures for this tank which is a major weakness for me because Photoshop is just not my thing.
@Caleb1117, yes I believe it is from EaW, I made it based off the pic in this thread:
http://www.gametoast.com/index.php?name ... pic&t=9868
Why should those PSP guys get all the new stuff.
EDIT
Republic
CR20 Troop Carrier

Posted: Mon May 21, 2007 5:34 pm
by trainmaster611
@Ace: Nice job but wasn't that already put into someone's map?
The 4BT tank or whatever its called was a new tank for BF-RS. The only other particularly new feature is the A5 juggernaut which would serve as a good alternative to the ATAT in GCW maps

Posted: Mon May 21, 2007 5:44 pm
by Rekubot
Ah... a work of art again Ace.

It's always nice to see your work. Shame texturing is what puts most modellers off. I absolutely despise the texturing side of things

.
@O Master Of Trains: If you're referring to the model that Psych0fred made, I believe that it's something quite different. Don't quote me on that though, I never looked at it too closely.
Response to comments
Posted: Tue May 22, 2007 9:17 am
by AceMastermind
Thanks again Rekubot, yeah texturing is so tedious compared to mutilating a few polygon meshes to create a model, maybe it's time for me to watch some Photoshop video tutorials.
@Master-o-Trains

, this model is not the same as Psych0fred's Republic Command Shuttle, I stumbled across a pic of this ship on the web and thought it was a very simple design, so I just threw it together.
There really isn't much need to make another Juggernaut, especially when dragonum could just edit the one he has to look like the Imperial version.
Posted: Sat May 26, 2007 11:49 am
by FragMe!
This is just a "little" something I have been working on. It is obviously not textured correctly yet.
It is an ATR6 Assult Transport used by the Rebellion. If you've played the X-Wing series you will have gone against it while playing as the Empire, tough ship. It is a big ship takes up a lot of space in a hanger but I think it is short enough to get out. Probably better as a prop who knows. Well here it is.
Boba is there for size reference.

Posted: Sat May 26, 2007 1:41 pm
by Rekubot
Woh

. I never played the X-Wing series (heck, I don't even know what they are!), but it looks pretty good!
It seems kinda like a flying Juggernaut in
this image 
. Your model could be a bit taller judging from it.
Posted: Sat May 26, 2007 2:38 pm
by FragMe!
That's exactly what it is supposed to be, just trying to make it fly now.
Oh my bad the game is actually called X-Wing vs Tie Figher and X-Wing Alliance
Posted: Sun May 27, 2007 12:43 am
by JabbaLovesLava
Do you have a skin for it? I'd like to try to make one if you don't already have one

(PM me if you are interested)
Posted: Mon May 28, 2007 11:02 pm
by Caleb1117
Heres just a few things I whiped up real quick.
First is a basic, grimy, and spooky sink.

Why the blood? I don't know, it just came to me...
Next is me trying to make a Wing-back chair, it turned out more like the emperor's throne, but I still gave it a regular chair like texture.

BTW I haven't gone over the chair yet to remove excess polies.
Posted: Tue May 29, 2007 4:33 am
by DeathRow
I like them.
Posted: Tue May 29, 2007 6:26 am
by The_Emperor
Thanks for my thrown. It looks soft and comfy.
Posted: Sat Jun 02, 2007 1:20 pm
by Caleb1117
A wide screen TV

Posted: Sat Jun 02, 2007 1:29 pm
by brokenshard_of_glass
Nice t.v.

@ caleb can that t.v. be in a living room where if you sit on the couch you can change channels?
Posted: Sun Jun 03, 2007 3:06 pm
by Murdocr
Here's something i started yesterday, and continued with today:
It's Frodo's sword from LOTR, called "Sting". Now to texture the little $%&$
Posted: Sun Jun 03, 2007 8:13 pm
by lieutenantcoda

ee-3!
everythings ready to go(even odfs) but i still need:
a proper size(its as big as a vehicle!)
and a good texture
both i cant do and need help with.

wireframe.
and dont be bothered by those unstraight and crooked lines in the torus(between the handle grip and the shoulder mount) cus they are not seen and therefore wont effect anything.
@Ace: a piece of art that T4-B. you still workin on the ATPT?
Posted: Sun Jun 03, 2007 9:18 pm
by Caleb1117
Select all of it and use the scale tool
to resize.
Posted: Sun Jun 03, 2007 9:24 pm
by lieutenantcoda
no, i meant what size is suitable for it
Posted: Mon Jun 04, 2007 1:50 pm
by Rekubot
Very, very small. If you create a normal cube and double it's size on the Y axis, that's the average size of a human being in Battlefront II. You can adjust the weapon size by that. At any rate, it looks nice!
Posted: Mon Jun 04, 2007 2:24 pm
by FragMe!
Also if I am not mistaken it should be oriented along the Z axis, meaning when you look at the front shot, such as the one you posted, you should be looking at the front point of the barrel of the weapon and not the side view.
Posted: Tue Jun 05, 2007 2:55 am
by lieutenantcoda
my post is camera view but thnx for the help