Page 4 of 8

Posted: Fri Nov 24, 2006 1:13 pm
by Xavious

Posted: Fri Nov 24, 2006 2:46 pm
by Epena
Yeah. I uploaded those after giving them to GuitarMan. :P

Posted: Sun Nov 26, 2006 12:43 am
by Protector_Pulch
They're uploaded on a accessible public place - can I assume they're free to use for anybody (who gives credits) ?

Posted: Sun Nov 26, 2006 9:13 am
by yankeefan05
yep. Give credit to Lord-Bandu. Im not sure if there is any1 else to give credit for them as i remember he made the thread and posted them and said it was his.

Posted: Mon Nov 27, 2006 12:52 am
by Protector_Pulch
Copy that. The download area also states LB as the one and only to be given credit.

Posted: Mon Nov 27, 2006 6:22 pm
by GuitarMan
Darth_Maul wrote:Saleucami trees here.
A little late there...

But now I have a weird problem. When I put some of the Saleucami objects in ZeroEditor (mostly the bulbs) they come out untextured. And I have all the files in my folders. :?

Posted: Tue Nov 28, 2006 2:19 am
by Linus
GuitarMan, how do they look in-game ?...

- Linus

Posted: Tue Nov 28, 2006 1:03 pm
by Epena
yep. Give credit to Lord-Bandu. Im not sure if there is any1 else to give credit for them as i remember he made the thread and posted them and said it was his.
Yessir. Remember to read the readme after you download something from the d/l area, folks! I know that I added a credits section to the readme for every file that I personally uploaded.

Posted: Tue Nov 28, 2006 7:32 pm
by GuitarMan
They are just untextured Linus. Big clumps of white.

Posted: Tue Nov 28, 2006 7:34 pm
by Elmo
hmmm.. did you copy over the tga files and put them in the msh folder?

Edit: Oh sry there are no tga files. hmmm... did you copy the msh file and put it into the msh folder?

Posted: Tue Nov 28, 2006 7:59 pm
by GuitarMan
I put all the MSH and TGA files in the MSH folder. And I put all the ODF files and put them in the ODF folder.

Posted: Tue Nov 28, 2006 10:12 pm
by Elmo
Hmm. Then it's gotta be a problem with the model. The models are always nice, but they all have there faults. You know, ask captain Mazda. He did a Saleucami map(as I'm sure you know) And he has Saluecami trees in there. Ask him. :wink:

Posted: Tue Nov 28, 2006 11:34 pm
by Maveritchell
Elmo wrote:Hmm. Then it's gotta be a problem with the model. The models are always nice, but they all have there faults. You know, ask captain Mazda. He did a Saleucami map(as I'm sure you know) And he has Saluecami trees in there. Ask him. :wink:
He used Felucia assets, I believe.

If all the trees need is one solid texture, you could just create a .tga and hex edit it in.

Posted: Wed Nov 29, 2006 4:54 pm
by GuitarMan
I don't know how to hex edit, and its the bulbs that come out untextured. I think the CIS bunker does too.

Posted: Wed Nov 29, 2006 5:08 pm
by Elmo
You know what.... Then just use the Felucia Flora! it looks awesome :wink:

Posted: Wed Nov 29, 2006 5:15 pm
by GuitarMan
I have been using Felucia stuff. But now I have this, and if I can get it to work then I will use it. I just have to try a litttle bit harder. And if I don't get it then I will use Felucia.

Posted: Thu Nov 30, 2006 1:15 am
by Protector_Pulch
Well, if you want to use Saleucami terrain exclusively, things will get rather complicated, because there's only one piece of Saleucami terrain available. So I'd recommend that stick to the "old" felucia terrain, instead of a boring mass of Saleucami trees.

Posted: Sat Dec 02, 2006 10:31 pm
by Schizo
The map looks pretty cool. I've been wanting a really good Saleucami map for a while now (Captain Mazda's was good, but he never did finish it).

If you want, I can send you my 91st Recon skins. Just let me know and I'll PM them to you.

Image


My only suggestions are to add some of those Saleucami plant models around the map to make it feel less empty, darken the terrain so it looks more like the Saleucami in the movie, and maybe add the Kamino sky instead, since in the movie it was pretty stormy. Also, maybe a river running through the middle of the valley, like in the movie. And maybe some speeder bikes/STAPs too.

These Saleucami plant models should be textured correctly. Let me know if they work:

http://www.yousendit.com/transfer.php?a ... E13E88607F


If you need any help with the map, just ask. I'd be happy to help. I've always thought there should be a Saleucami map; it's the only Ep. III planet that we haven't really had yet (except for Mazda's map, but like I said, he never finished it).

Posted: Sun Dec 03, 2006 1:10 am
by Protector_Pulch
Holy ... !!!!!!!!!11111111111111111111111111111 :wink:
Include-these-skins-at once ! They're just arson (edit: awesome, too much Amon Amarth).
Well, I think you should get rid of that repeating missile launcher, if don't have done so yet. It will surely spoil the gameplay, by spamming the battlefield with dozens of missiles. If you want multi-launchers, include them on an unlockable.

Posted: Sun Dec 17, 2006 7:47 pm
by GuitarMan
BAH! ...Sorry guys. No updates. No new things. No release. No nothing. I ahven't worked on this for a while. Won't be working on it for a while, and may not finish it. I probably will. I have uninstalled the mod tools. SWBF2 won't even work. And I think there was a crash. I am not sure what it was. Sorry guys.