odf editing - nothing happening? what have I missed?
Posted: Fri Nov 24, 2017 1:54 pm
OK, so to give a little context, I'm trying to swap the weapons of the engineer class for other stock weapons (I have absolutely nothing against shotguns btw...). In particular I've been trying to give the clone engineer the DN Bolt Caster (like in BF1).
I started by copying the "rep" and "common" folders from assets\sides then editing the ODF files in my test map's data folder (BF2_ModTools\data_ABC\sides). I then munged.
I only made one change to data_ABC\sides\rep\odf\rep_inf_default_engineer.odf -
changed to
I munged just the rep side and in the munge log, it mentioned rep_inf_default_engineer.odf so I'm guessing it did pick up on my edit.
However, when I load into BF2, there is no difference - clone engineer still has his shotgun on the test map. I also tried this with rep_weap_inf_rifle so I don't think it's just the arc caster that's not working.
What am I missing? Any ideas?
I started by copying the "rep" and "common" folders from assets\sides then editing the ODF files in my test map's data folder (BF2_ModTools\data_ABC\sides). I then munged.
I only made one change to data_ABC\sides\rep\odf\rep_inf_default_engineer.odf -
Code: Select all
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_shotgun"
WeaponAmmo = 8Code: Select all
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_arccaster"
WeaponAmmo = 8However, when I load into BF2, there is no difference - clone engineer still has his shotgun on the test map. I also tried this with rep_weap_inf_rifle so I don't think it's just the arc caster that's not working.
What am I missing? Any ideas?