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Change (NULL)

Posted: Tue Sep 23, 2008 10:45 am
by ForceMaster
Hi friends! I have a little problem with my map, then I do everything and I'm going to play it all appears with the name (NULL), which can be changed with the file Editlocalize.bat but not how to do it. could someone tell me how to do it or if there is any tutorial for this? I am grateful for the help.

Re: Change (NULL)

Posted: Tue Sep 23, 2008 4:06 pm
by ryukaji
if its default sides then it shoudlnt be null did you have any munge errors or anything?

Re: Change (NULL)

Posted: Tue Sep 23, 2008 4:49 pm
by elfie
OH I hate this problem! I encountered it and never fixed it. Did you try a localize clean? Maybe that will work. Check your mungelog errors, if you have any which you should if you have a bug like that.

Re: Change (NULL)

Posted: Thu Sep 25, 2008 12:54 pm
by ForceMaster
No kids, have no Mung error after my world. If I have a custom SIDE, new textures and some changes, everything works but I could not put the names of soldiers and vehicles etc. ..

I reviewed some tutorials but most do not understand because I have to translate and becomes confusing. I speak Spanish but I helped with the translators to understand.

Re: Change (NULL)

Posted: Thu Sep 25, 2008 12:57 pm
by DarthD.U.C.K.
if you have a custom side, you have to make the localization for it
the tutorial about localizing is linked in the tutorialthread

Re: Change (NULL)

Posted: Thu Sep 25, 2008 1:51 pm
by ForceMaster
Thanks friend. I found it, now try to do.

another questions that is not the issue but I have a doubts:

1. On the map of Kashyc, snipers gather at the top of the wall of the fortress, I've seen this in other maps, specific units are seeking a specific point. ¿How can achieve that (example) the heavy soldier of the republic to seek a position on my map?

2.Can make up a specific type of unit a node in a spawnpath? that is, create a comandpost, add a region and a path to spawn and it will add nodes. Can I do that only appear (example) snipers?

thanks guys do not bother jajaja!

Re: Change (NULL)

Posted: Thu Sep 25, 2008 2:34 pm
by DarthD.U.C.K.
1. there is a HintNodes tab in ZE, try it out
2. yes its possible, repsharpshooter used such a system in his battlearena for the audience

Re: Change (NULL)

Posted: Thu Sep 25, 2008 3:02 pm
by ForceMaster
I will try. thanks! :D