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Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09

Posted: Tue Jul 14, 2009 7:38 pm
by Fiodis
When I said vehicles, I was thinking along the lines of mushroom-turrets that spew spores and things of that sort; I see your point though.

Still, I have to point out that "studying the habitat" will basically mean watching a bunch of AI fight each other. This set of AI just happens to be custom-made; but then so are the AI of countless other mod maps. What makes this one different in that watching the AI fight is an enjoyable experiance?

Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09

Posted: Tue Jul 14, 2009 9:01 pm
by MetalcoreRancor
I seriously recommend playing the first map to grasp why it will be so fun.

http://www.filefront.com/9801662/Micrid ... net_v1.exe

Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09

Posted: Wed Jul 15, 2009 10:09 am
by Fiodis
I have; I still don't see how watching AI fight will be fun.

Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09

Posted: Fri Jul 17, 2009 11:40 am
by MetalcoreRancor
New Rain effects
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Grasshopper, originally butterfly curteosy of FragMe
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Tauntaun modelled Lizard
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New water tredding effects
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New "claw" hit effect
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Swamp land on the map
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Image

Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09

Posted: Fri Jul 17, 2009 11:46 am
by Broken_box
Very pretty.

Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09

Posted: Fri Jul 17, 2009 12:40 pm
by FragMe!
I was a pretty pretty butterfly now I am a green grasshopper :faint: Looks good though. Next thing you know you'll want an ant or something :wink:

Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09

Posted: Sat Jul 18, 2009 5:43 am
by Broken_box
Could I suggest making the foilage on the ground much smaller, or making one that would have better visibility.

I know you can jump away from it but it would be nice to be able to see while on the ground.

Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09

Posted: Sat Jul 25, 2009 9:29 pm
by vegati
How did you make the people so small? Looks like an excellent map :thumbs: I like the grasshopper thing you did with the geonosian.

Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09

Posted: Sat Jul 25, 2009 11:26 pm
by MetalcoreRancor
I am going on vacation for a week, so you wont see any progress on anything Im working on for a bit, but yes I am still working on this.

I got everything small by adding -scale line in the .msh.option of the mshs I was working with, and making the anims smaller.

Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09

Posted: Sat Jul 25, 2009 11:48 pm
by vegati
K, thanks. Have fun on vacation :D

Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09

Posted: Tue Jul 28, 2009 5:06 pm
by MileHighGuy
you should make pollination ctf :lol: and i was being serious :)