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Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Sun May 15, 2016 9:28 pm
by MikeTheBeast55
I have not followed this topic in quite a while. Hey Anthony, have you added in or plan on adding in mod maps to make the PSP version more enjoyable to others?

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Sun May 15, 2016 9:31 pm
by AnthonyBF2
MikeTheBeast55 wrote:I have not followed this topic in quite a while. Hey Anthony, have you added in or plan on adding in mod maps to make the PSP version more enjoyable to others?
Right now I have about 4 or 5 mod maps running:
1) Crash Site by GAB
2) Bespin Canyons and Geonosis Dock by Locutus
3) Warehouse by RepsharpShooter
4) Tatooine Tusken Camp by (I forgot)

I am interested to add as many as possible but there isn't many map assets out there and I really dislike asking for assets.

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Sun May 15, 2016 10:09 pm
by MikeTheBeast55
I can definitely understand feeling uncomfortable asking for assets especially when they are not released. Do you plan on adding any more certain mod maps besides the ones you currently did? Oh and just a little fact, Aman/Pinguin made the map which I still have after all these years.

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Tue May 17, 2016 11:18 am
by RogueAssassin2488
I've some how managed to start up utapau the textures are all messed up doesn't work on clone wars

Yavin 4 swbf2 doent work at all

Bespin platform is amazing outstanding job Anthony and others

Bespin cloud city yet again amazing i play it 24/7

Challenges like you said don't work

Galatic conquest works except space battles btw nice cheat menu

The skin changer episode 3 jungle camo doesn't work completely


Double posting is against the RULES; please EDIT your post instead -Staff

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Tue May 17, 2016 11:42 am
by AnthonyBF2
RogueAssassin2488 wrote:I've some how managed to start up utapau the textures are all messed up doesn't work on clone wars

Yavin 4 swbf2 doent work at all

Bespin platform is amazing outstanding job Anthony and others

Bespin cloud city yet again amazing i play it 24/7

Challenges like you said don't work

Galatic conquest works except space battles btw nice cheat menu

The skin changer episode 3 jungle camo doesn't work completely
For now you can use the GC cheat menu to automatically claim the space levels before you engage them. If I make new space maps or fix the old ones GC should work fine then but for now try the first suggestion.

Yavin Temple works on my end, no idea what is making it go bad.

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Tue May 17, 2016 12:11 pm
by thelegend
anthonybf2 wrote:I am interested to add as many as possible but there isn't many map assets out there and I really dislike asking for assets.
Is Tatooine At War a possible map?

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Tue May 17, 2016 12:15 pm
by AnthonyBF2
thelegend wrote:
anthonybf2 wrote:I am interested to add as many as possible but there isn't many map assets out there and I really dislike asking for assets.
Is Tatooine At War a possible map?
I looked at TAW in Zeroeditor for a few minutes but it seems very large and heavy. If I did get it going there will be no custom sides. And I would probably have to strip down anything that makes it pretty.

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Wed May 18, 2016 4:54 pm
by RogueAssassin2488
Yavin 4 Temples: what game mode did you use on it and era

EDIT
i may be able to get ps2 assets if needed

Double posting is against the RULES; please EDIT your post instead -Staff

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Thu May 19, 2016 8:57 pm
by AnthonyBF2
RogueAssassin2488 wrote:Yavin 4 Temples: what game mode did you use on it and era

EDIT
i may be able to get ps2 assets if needed

Double posting is against the RULES; please EDIT your post instead -Staff
I don't need any ps2 assets and there are probably none. The PS2 assets were just watered down PC assets with a few slight things added which can't be found in PC assets but those items do not matter. Since everything works for PSP it would easily work on PS2. When the time comes all I have to do is re-upgrade all the textures and convert everything.

EDIT: I've implemented an easy awards map inspired from this PC mod
On the PSP it will be a bit different...
- Still takes place on Tantive IV
- Stormtrooper has regular guns and regular skin (you can still change it on Fake Console)
- All rebels just stand around with fusion cutters with about 1 health point so they die easily
- Max rebels at one time is about 50
- If you reach 255 kills it resets back to 0 but your points can go up to 32768 (this is a natural game limitation but it will be easy to reach on this particular mod)
- You can choose from any Imperial classes including pilots and marines so you can work on all award weapons

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Sat May 21, 2016 11:26 am
by RogueAssassin2488
The mode sounds awesome

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Sat May 21, 2016 3:32 pm
by AnthonyBF2
Just made my first new video on my new laptop. It's a test of the easy awards mode on Tantive:
https://www.youtube.com/watch?v=Aqcp8AmJ1B0

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Sun May 22, 2016 4:19 pm
by DylanRocket
lol It'll be fun slaughtering the Rebel scum. :)

Here's a video of the Death Star map: https://www.youtube.com/watch?v=5XvdKh2qy9M

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Sun May 22, 2016 5:01 pm
by AnthonyBF2
I forgot to bring this up before but v5 of the mods now has user script support but it only supports a max of one script. To make a user script you should read the documentation that comes with the PC 1.3 R129 patch.

Just keep in mind that the current mods requires a user_script_1.lvl to be detected at all times or the game will not work. You can find this file in the main _lvl_psp folder. By default I just have a dummy script in there to fill up the space, that puts the message when you spawn "blank script found, do nothing"

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Mon May 23, 2016 8:14 pm
by RogueAssassin2488
so when do you plan to realese V6

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Mon May 23, 2016 8:15 pm
by AnthonyBF2
RogueAssassin2488 wrote:so when do you plan to realese V6
AnthonyBF2 wrote:---VERSION 5 IS HERE, READ ALL OF THE FOLLOWING POST CAREFULLY---
Notes;
This is NOT the official release. This is currently all of what I have working.
I'll be doing other stuff for a while and may not be modding much.
This will probably be the last version before the polished product is released.
Everything about V5 is right here right now...

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Mon May 23, 2016 10:25 pm
by RogueAssassin2488
so this is basically a alpha/beta end next if full? or will next be beta and will challanges ever work again?

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Mon May 23, 2016 10:27 pm
by AnthonyBF2
RogueAssassin2488 wrote:so this is basically a alpha/beta end next if full? or will next be beta and will challanges ever work again?
Anything that does not work right now will be restored. I haven't got around to the challenges because they're not really that special, they're just buffed up hunt missions.

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Mon May 23, 2016 10:29 pm
by MikeTheBeast55
Sounds like what Anthony is trying to say is this current version is in the final beta stages and will be released as a final when he can finish it up.

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Mon May 23, 2016 10:45 pm
by AnthonyBF2
I am considering having this thread locked until release day. I need to work on my own pace without questions and pokes.

Re: Battlefront 2 (PSP) Upgrades + 5th Release

Posted: Mon May 23, 2016 11:39 pm
by Teancum
Just say the word and I'll lock it up.