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Re: Transparency / reflection not working right
Posted: Sat Jul 31, 2010 1:22 pm
by Marvel4
Ok, what do I have to do now? I tried changing 0400 0000 0100 0000 to 0400 0000 0400 0000, but that didn't work.
Re: Transparency / reflection not working right
Posted: Sat Jul 31, 2010 5:34 pm
by FragMe!
It was actually 0400 0000 0
200 000 but now looking at tiehanger_floor MNDX probably relates to a model index number within the msh as it has various parts. So at the moment it still remains a mystery as to why it is reacting the way it is.
I am just trying a quick experiment will report back later.
Edit: Back and it is what I suspected. Two pictures one with high shadow and one was low shadow. What I did was extract the circular floor part from the whole floor which is rather huge and the hallway bit are still part of the big model.
You can see on this all bits are transparent this is on low shadow.
But when you turn it to high shadow the hallways which are still a big model bit lose it's transparancy while the center which is now a relatively small model keeps the transparancy.
I have had a similar thing with having a really big lowres model where it would kick in when you got too far from the center of the model even though you are still on it and only way to fix it was to break the lowres into multiple parts. As I said it is similar as the floor on the mushroom doesn't have a lowres.
So the only way to really fix this is to edit the msh file in XSI.