I am done some models for my map and now i kinda bumped into a problem.
When a model got some invisible parts in Zero edit does this mean its inviseble in the game to?
And does the game render both sides of a polygon?
Invisible Polygons
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WideBoy
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Qdin
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RE: Invisible Polygons
show us a picture of it.
if some of the vertices are placed too close to each other they'll sometimes merge into one if I'm not mistaken, and/or make the polygons project the texture inverted.
That problem usually happens for people who believes a model needs EVERY single little model-detail
show us
if some of the vertices are placed too close to each other they'll sometimes merge into one if I'm not mistaken, and/or make the polygons project the texture inverted.
That problem usually happens for people who believes a model needs EVERY single little model-detail
show us
- Teancum
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RE: Invisible Polygons
Yeah, that means it's too high-poly in whatever section it goes invisible.
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Qdin
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RE: Invisible Polygons
nah - just that there's some vertices which are too close to each other 
