Alzoc 3 - Blizzard [Released!]
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- yuke5
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Re: Alzoc 3 - Blizzard
You are pushing Battlefront 2 to its limits. This truly is amazing. Keep it up!
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Marth8880
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Re: Alzoc 3 - Blizzard
Actually, this kind of work is pretty well-optimized from what the screenshots dictate if one knows how to correctly use fog and .fx file parameters in correlation. For example, I can tell that the author used the Blur() parameter, which is almost always a plus for maps like this. In order to make a beautiful map, one should know how to correctly light their level and utilize Zero's shaders and effects parameters.
Your map is looking STUNNING, GAB; you obviously knows where it counts in level design! Keep it up!!!
EDIT:
Regarding Battlefront's ability to handle stuff like this, see this WIP thread: viewtopic.php?f=29&t=5773
In case you haven't done this already, setting SetDenseEnvironment("false") to SetDenseEnvironment("true") in your mission scripts will fix this issue, or by using a visibility region.GAB wrote:Also, AI was also able to hit you from behind the fog. In other words, they could see you, but you couldn't see them. (unfair huh?)
Your map is looking STUNNING, GAB; you obviously knows where it counts in level design! Keep it up!!!
EDIT:
Regarding Battlefront's ability to handle stuff like this, see this WIP thread: viewtopic.php?f=29&t=5773
- yuke5
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Re: Alzoc 3 - Blizzard
That thread depresses me. That map had such promise.Marth8880 wrote: EDIT:
Regarding Battlefront's ability to handle stuff like this, see this WIP thread: viewtopic.php?f=29&t=5773
- GAB
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Re: Alzoc 3 - Blizzard
I tried the SetDenseEnvironment("true") thing but they were still shooting from behind the fog. But I've never used visibility regions. Maybe that's something worth trying someday.Marth8880 wrote:In case you haven't done this already, setting SetDenseEnvironment("false") to SetDenseEnvironment("true") in your mission scripts will fix this issue, or by using a visibility region.GAB wrote:Also, AI was also able to hit you from behind the fog. In other words, they could see you, but you couldn't see them. (unfair huh?)
Now, time to finish placing the hintnodes...
- lucasfart
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Re: Alzoc 3 - Blizzard
Your map is looking really great! i really hope it plays as well as it looks, because that would be just amazing. 
I think this is what you're looking for:
http://www.secretsociety.com/forum/down ... ility.html
In particular, try this:
Psychofred made a stack of awesome docs during the time they made the game, and they're really helpful for modding. You should check out his other ones as well. They're all really handy - there's even a one on hint nodes.....
http://www.secretsociety.com/forum/down ... 0Nodes.txt
Here's the home page with all his docs, if you're interested.
http://www.secretsociety.com/forum/downloads/BF2Docs/
Hopefully that helps! Can't wait for this to be released.
I think this is what you're looking for:
http://www.secretsociety.com/forum/down ... ility.html
In particular, try this:
Lua Vis Factor
You can set the overall view distance in the level lua:
SetAIViewMultiplier(0.45)
That means that over the entire level, AI can see 45% as far as normal.
Psychofred made a stack of awesome docs during the time they made the game, and they're really helpful for modding. You should check out his other ones as well. They're all really handy - there's even a one on hint nodes.....
http://www.secretsociety.com/forum/down ... 0Nodes.txt
Here's the home page with all his docs, if you're interested.
http://www.secretsociety.com/forum/downloads/BF2Docs/
Hopefully that helps! Can't wait for this to be released.
- GAB
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Re: Alzoc 3 - Blizzard
Thanks lucasfart. I've been on secretsociety a couple of times, but perhaps not enough time to find such useful things. Thanks a lot. 
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Marth8880
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Re: Alzoc 3 - Blizzard
Yes, when in doubt, look around on psych0fred's site; there is a vast wealth of information to be acknowledged, as LucasToot said.
Plus, it's also pretty fun to find out about things that one never knew about. 
- GAB
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Re: Alzoc 3 - Blizzard
Ok guys, here are some new pictures.
These are from the map's frozen lake/river. In the images it may look more like water than ice, but when you play the game and see the ice/reflection interaction it looks much more realistic. Even so, I'm still considering working on this a little more.
Now, the important part:
Most of the things I planned to do are done. I just need to solve a couple of problems, work on some other stuff and make stuff that I've already worked on, better.
These are from the map's frozen lake/river. In the images it may look more like water than ice, but when you play the game and see the ice/reflection interaction it looks much more realistic. Even so, I'm still considering working on this a little more.
Now, the important part:
Hidden/Spoiler:
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Noobasaurus
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Re: Alzoc 3 - Blizzard
That ice is amazing! 
- The Nasal Abyss
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Re: Alzoc 3 - Blizzard
Let me guess; You went into the water files and changed all of the bumpmaps that change between eachother all into the same one, so the water seems to be static.
Very, very clever. I'm looking very much forward to playing this map. It's visuals are great dude! Keep up the good work!!!
Very, very clever. I'm looking very much forward to playing this map. It's visuals are great dude! Keep up the good work!!!
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THEWULFMAN
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Re: Alzoc 3 - Blizzard
I also applaud the creativity, assuming you did the method TNA mentioned.
Of course it'd be easier to just have an ice floor model and reflection regions. That's what I personally tend to favor.
It's not as pretty looking, however it's a lot less resource intensive than the water method (been there done that). Also solid water isn't as reflective as liquid water, so I felt it fit better. I wish it reflected the sky though.
Here's how the water method of ice worked. I wasn't happy with it, I could always play with it more I guess.
Anyway, great job on the map so far!
Hidden/Spoiler:
Hidden/Spoiler:
Here's how the water method of ice worked. I wasn't happy with it, I could always play with it more I guess.
Hidden/Spoiler:
Anyway, great job on the map so far!
- GAB
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Re: Alzoc 3 - Blizzard
You got it. That's exactly how I did it.Let me guess; You went into the water files and changed all of the bumpmaps that change between eachother all into the same one, so the water seems to be static.
- AirspeedRedux
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Re: Alzoc 3 - Blizzard
Dat ice.
This map is looking sweet, you are definitely making it worth the wait GAB!
This map is looking sweet, you are definitely making it worth the wait GAB!
- GAB
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Re: Alzoc 3 - Blizzard
All right, here are some new pictures showing the edited vehicle textures, to fit the snowy enviroment.
Personally, I think some of them ended up looking quite good, while others were just average. Sometimes I play around with these textures and come up with better looking skins, so what is shown here may not be the final result.
Now, let me know what you guys think that can be improved or changed.
Hidden/Spoiler:
Now, let me know what you guys think that can be improved or changed.
- yuke5
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Re: Alzoc 3 - Blizzard
I think they all look fantastic!
However the one that impressed me the least was the one of the snail tank. I think more of the vehicle exterior can be peeking out. But that's just my two cents. Map looks bee-yoo-ti-ful though.
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Marth8880
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Re: Alzoc 3 - Blizzard
Looking great! What I think would be cool is if you added light ODFs to some of the vehicles such as the AT-RT, though they might be a little bit difficult to attach to the right hard point so that the're directed at the ground or wherever...
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ARCTroopaNate
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Re: Alzoc 3 - Blizzard
Looking great! Nice vehicle skins, can't wait to see more screens of this map!
- SpartanA259
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Re: Alzoc 3 - Blizzard
Amazing skins maps looking really sweet!
- GAB
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Re: Alzoc 3 - Blizzard
It sounds like a really cool idea. If I have some time I will try to do this.Marth8880 wrote:Looking great! What I think would be cool is if you added light ODFs to some of the vehicles such as the AT-RT, though they might be a little bit difficult to attach to the right hard point so that the're directed at the ground or wherever...
- MawDrallin
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Re: Alzoc 3 - Blizzard
Now those are some awesome-looking vehicles! I must say, I'm quite anxious for the mod's release.
And what Marth said about the search lights, I think that would be a great addition to the map.
And what Marth said about the search lights, I think that would be a great addition to the map.
