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RE: Re: Announcment: New Vehicle Pack
Posted: Mon Oct 17, 2005 6:02 pm
by Teancum
I should make this clear that it's not a mod. It's resource files so that mappers can add the new vehicles to their maps.
RE: Re: Announcment: New Vehicle Pack
Posted: Mon Oct 17, 2005 9:36 pm
by Delta_57_Dash
what node is that? the one for the rear gun? ME MUST KNOW!!!
lol dangit gotta wait for something else to come out for Elitemods 1.0 final

RE: Re: Announcment: New Vehicle Pack
Posted: Mon Oct 17, 2005 11:30 pm
by Teancum
http://www.pcgamemods.com/mod/16815.html
Updated STAP, Gian, Flash and XP-34 speeders released.
@Delta -- The node does not work as far as I know ... at least not as an aiming node. If you open the msh in bConstructor you can find the nodes.
RE: Re: Announcment: New Vehicle Pack
Posted: Tue Oct 18, 2005 1:24 pm
by Leviathan
I've been waiting such a mod for a long time, now... I'll give a look at it once I'll have more time...

Posted: Tue Oct 18, 2005 2:46 pm
by OOM-9
the IMP Transport has hp_fire points for the forward guns, AND nodes for the nose turret....
I have a list of nodes and stuff it has but never got around to fixing her up myself.
Posted: Tue Oct 18, 2005 2:58 pm
by Blackrider
can we have some screen shots
Posted: Tue Oct 18, 2005 4:29 pm
by Teancum
@ 00M-9 -- Is it possible for you to PM me the node names? That'd be great, as I just created an engine glow for it and figured out how to offset it. -- Speaking of which, how did you figure them out? Via Fred?
@Blackrider -- I'd be glad to post screenies when I get time tonight. I hadn't thought much about that. I apologize.
Posted: Tue Oct 18, 2005 5:10 pm
by Kyross
He probably got them by looking at it in bconstrucor.
Posted: Tue Oct 18, 2005 5:31 pm
by Teancum
Kyross -- the Troop Transport has no MSH so you can't look at it in BConstructor. The mesh is only hidden in the imp.lvl side file.
Screens -- all released but the Troop Transport (first one)

Posted: Tue Oct 18, 2005 5:56 pm
by Blackrider
love the gunship
Posted: Tue Oct 18, 2005 6:10 pm
by OOM-9
Teancum wrote:@ 00M-9 -- Is it possible for you to PM me the node names? That'd be great, as I just created an engine glow for it and figured out how to offset it. -- Speaking of which, how did you figure them out? Via Fred?
@Blackrider -- I'd be glad to post screenies when I get time tonight. I hadn't thought much about that. I apologize.
Actually I was given the list be someone... I think I missplaced it or deleted it when I gave up on it... but no fear I am asking for the list from the same fellow.
Hopefully I can get them to you soon
Posted: Tue Oct 18, 2005 6:14 pm
by Teancum
Hey, see if you can get a list for the Hovernaut, too.
Posted: Tue Oct 18, 2005 9:35 pm
by Kyross
That's hawt.
Posted: Wed Oct 19, 2005 10:34 am
by Leviathan
Blackrider wrote:love the gunship
It is just a Republic Gunship which can support seven simultaneous users...

Posted: Wed Oct 19, 2005 10:47 am
by Talibanman
It is just a Republic Gunship which can support seven simultaneous users...
maybe it's JUST a gunship that can carry 7 people...but still Diet Dr. Pepper useful

laats are troop carriers so they should carry about that much
Posted: Wed Oct 19, 2005 12:58 pm
by Leviathan
I agree with that... But a Gunship stays a Gunship...

Posted: Wed Oct 19, 2005 1:33 pm
by Teancum
Yeah guys, take it easy. He wasn't taking a stab at me.
