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Re: Mygeeto: Invasion V.1

Posted: Fri Oct 03, 2008 6:17 pm
by NullCommando
Skyhammer_216 wrote:Awesome map Null. Atmosphere is incredibly dark and movie-like, you've managed to make an entire map using what looks like about a dozen prop assets...only thing I really noticed was the UT-AT lasers seem a bit small...
Anyway congrats on making a great map.
Thanks Skyhammer, that means alot, as I think this is my first good and enjoyable map. :D And a question, did anyone think the Republic was too overpowered?

( Still gotta learn how to make terrain see-through and fall-through )

Re: Mygeeto: Invasion V.1

Posted: Fri Oct 03, 2008 6:52 pm
by AlexSecura
NullCommando wrote: And a question, did anyone think the Republic was too overpowered?

Think not.To beat the second bridge isnt a easy job.With or without CC-1138. :wink:

Re: Mygeeto: Invasion V.1

Posted: Sat Oct 04, 2008 2:39 am
by H_BOMB
Wha-ho! When did this happen? I better get-a-playing. Its 11:39 though, but....
I don't care!

Re: Mygeeto: Invasion V.1

Posted: Mon Oct 06, 2008 2:39 pm
by Skipper 24
This looks and sounds really good. One question are there any separatist tri-droid walker things. People have developed them because I saw them in preview shots for a mod I think or haven't they been publicly released.

Re: Mygeeto: Invasion V.1

Posted: Sat Oct 11, 2008 7:17 pm
by Darth Revan
There in BF0

Re: Mygeeto: Invasion V.1

Posted: Sat Oct 11, 2008 7:33 pm
by Fluffy_the_ic
Oh yeah, since you're in BF0, couldn't you use the assets for the Tri-Droid?

Re: Mygeeto: Invasion V.1

Posted: Sat Oct 11, 2008 8:19 pm
by NullCommando
Not untill BF0 is done, and besides, the're too big for the center platform.

Re: Mygeeto: Invasion V.1

Posted: Wed Feb 25, 2009 2:42 pm
by andrija
great map 2 bad that it isn't harder for the republic they win easly :D :) gtpwn

Re: Mygeeto: Invasion V.1

Posted: Wed Feb 25, 2009 3:08 pm
by Maveritchell
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