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Re: Battlefront III Legacy [WIP 7/25 - CW Sides Update]
Posted: Mon Jul 25, 2016 11:57 pm
by Kingpin
Wow! Amazing work on those first person animations! Those look incredible! Keep up the good work thelegend and Anakin!
Re: Battlefront III Legacy [WIP 7/25 - CW Sides Update]
Posted: Tue Jul 26, 2016 11:37 am
by MikeTheBeast55
Excellent job gentlemen! These list of minor/huge updates are much more than I ever expected, keep up the great work guys!
Re: Battlefront III Legacy [WIP 7/25 - CW Sides Update]
Posted: Tue Jul 26, 2016 3:47 pm
by Delta327
Mouth is dropped looks life-changing!
Re: Battlefront III Legacy [WIP 7/25 - CW Sides Update]
Posted: Tue Jul 26, 2016 5:08 pm
by Domino555
When can we expect a public beta for this?
Re: Battlefront III Legacy [WIP 7/25 - CW Sides Update]
Posted: Wed Jul 27, 2016 3:36 am
by Anakin
If you are handy with Git and modtools you can already test it. We posted our Git Repo link. There you can mirror the project, compile, and modify. And you can continue working on it and send us a pull request (but please pm us before you start working on something and sending us a pull request)
Re: Battlefront III Legacy [WIP 7/25 - CW Sides Update]
Posted: Fri Jul 29, 2016 8:37 am
by Spiret
Anakin wrote:If you are handy with Git and modtools you can already test it. We posted our Git Repo link. There you can mirror the project, compile, and modify. And you can continue working on it and send us a pull request (but please pm us before you start working on something and sending us a pull request)
It will be nice to test new features. I hope you will update the sources in the near future.
Re: Battlefront III Legacy [WIP 7/25 - CW Sides Update]
Posted: Fri Jul 29, 2016 10:05 pm
by Domino555
Wow!
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Sat Jul 30, 2016 6:58 am
by thelegend
Supremacy
Supremacy is similar to conquest but it offers the player(s) more ways to win. Capturing all the CP's won't result to a victory. In order to win you also have to take down the "enemy" as a "whole". Your enemy has a few space-capital ships in space. You need to destroy the capital ship at least. If both, all the cp's are captured and the ship's been destroyed, you will win. Alternatively you can also reduce down your enemy's reinforcements. So far every team has a reinforcements count of 800. But every frigate you destroy will reduce down reinforcements. Destroyed frigates will take 100; capital ships do 200. In the end you can jump from 800 to 300 (counting capital ship+all frigates[except for arriving frigate]).
Arriving frigate? Yes. You can call for reinforcements at any time you wish only once. Inside your capital ship there is a command room with a table. Shoot the console and after three minutes one friendly frigate will arrive. It will add 150 soldiers to your team.
I believe I already told you about this. Anyways here's a two part playthrough video showing Supremacy. Unfortunately I forgot to show you the FrigatesOnCall function in-game. I am sorry for that.
Part 1:
https://www.youtube.com/watch?v=snzMkTPRySc
Part 2:
https://www.youtube.com/watch?v=_w6q56pkgxk
I also added some additional information inside the video descriptions (Both were the same) regarding future stuff and changes to this mode.
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Sat Jul 30, 2016 8:47 am
by Anakin
Can we put some stuff into the hangar?? It looks to empty. I'd like it to have more boxes, things hanging from the roof,...
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Sat Jul 30, 2016 9:09 am
by thelegend
Yeah you're right about this, Anakin. I will add new stuff for the hangars as soon as I finished a couple of other things.
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Mon Aug 01, 2016 10:11 am
by Domino555
Yeah, we might need more ships, such as Slave I, Anakin's Jedi Interceptor, Obi-Wan's Jedi Starfighter, TIE Advanced, and the Millennium Falcon.
EDIT
Well, it looks like our competition from Galaxy in Turmoil just went down by a lot.
Double posting is against the RULES; please EDIT your post instead -Staff
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Wed Aug 03, 2016 9:49 am
by BaconExpress
A Similar game to this mod called Galaxy in Turmoil was shut down by EA. Are you afraid that they might do the same to this mod?
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Wed Aug 03, 2016 1:50 pm
by DarthPlagueis
Great progress so far! It's a shame what happened to GiT, but I can't wait to see what you put out!
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Wed Aug 03, 2016 3:08 pm
by giftheck
BaconExpress wrote:A Similar game to this mod called Galaxy in Turmoil was shut down by EA. Are you afraid that they might do the same to this mod?
It's much more doubtful this would happen to this project. After all, if they did it to this project, they would have to shut down every other project and ban use of the official mod tools for the first games, mod tools which were released so we could do these very things in the first place.
Modding an existing game with mod support is different to building a game from scratch.
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Thu Aug 04, 2016 2:41 pm
by Domino555
Will the Battlefront Conversion Pack be compatible with Legacy?
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Thu Aug 04, 2016 5:03 pm
by commanderawesome
There's no reason it wouldn't be.
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Thu Aug 04, 2016 5:05 pm
by thelegend
To be honest I am not very familiar with the 500 mission limit. Most large scale mods add a new era to all stock maps. BF3 Legacy will add two new eras to all stock maps+some others. I am not sure about this yet.
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Thu Aug 04, 2016 5:58 pm
by Kingpin
thelegend wrote:To be honest I am not very familiar with the 500 mission limit. Most large scale mods add a new era to all stock maps. BF3 Legacy will add two new eras to all stock maps+some others. I am not sure about this yet.
You could always make it compatible on Marvel4's BF1 conversions. They are more accurate to the original game, have open source, and you wouldn't have to worry about getting the specific permissions for Conversion Pack, as many of the maps were made by a bunch of people.
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Fri Aug 05, 2016 4:00 am
by Anakin
And i already have these source and made my mod compatible with these maps. So we will add the eras to marvel's maps
About the limit i have no idea. But i have BFx, DT2 and RCM installed. So if you'll just have convo and legacy i don't think you'll touch the mission limit
Re: Battlefront III Legacy [WIP 7/30 - Supremacy Update]
Posted: Fri Aug 05, 2016 5:57 pm
by thelegend
It wouldn't be a mod featuring Battlefront 3 without another main character who played the second most important role in it's canceled campaign mode: X1
As well as new characters I also improved the explosion and force effects a bit using Particle Editor. I am glad the results match what I expected to see since I rarely used PE anytime before. I hope you like the new effects.
https://www.youtube.com/watch?v=nUToCCxZ5XM
I still would like to add Chewbacca..however I can't seem to find his player model in the released BF3 assets. I would really appreciate it if someone extracted the Wookie models off the canceled game. Thanks in advance!