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I have a question

Posted: Mon Sep 20, 2010 6:46 pm
by yoyoman
I am trying to make a odf. file and I am stuck on this part GeometryName =" bla bla bla and all I have is a tga. do I pute the name of my tga. file?

Re: I have a question

Posted: Mon Sep 20, 2010 6:52 pm
by AQT
What are you trying to do with this ODF and why do you only have a TGA? The GeometryName parameter refers to a MSH name, so you can't put the name of a TGA.

Re: I have a question

Posted: Mon Sep 20, 2010 6:54 pm
by acryptozoo
yoyoman wrote:I am trying to make a odf. file and I am stuck on this part GeometryName =" bla bla bla and all I have is a tga. do I pute the name of my tgaa.
usually the name of the object (is it an object ) does there

for example imp_fly_tiefighter.msh would go there

Re: I have a question

Posted: Mon Sep 20, 2010 6:59 pm
by yoyoman
forums/viewtopic.php?f=64&t=12984&start=300 look at genaral_mitch's post there is no msh file no dounlod link or any thing.

Re: I have a question

Posted: Mon Sep 20, 2010 6:59 pm
by MrCrayon
Please stop asking stuff like this all the time. You never give any actual information and you never seem to try things yourself. I am just trying to tell you that things won't be as confusing if you research them more. I don't intend to sound mean. All I am saying is you should just spend 5 minutes in the odf tutorial found here: http://www.filefront.com/9666730/ODFs-f ... r-WordPad/

and here is one for lua

http://www.gametoast.com/forums/viewtop ... =27&t=9323

and here is one for sides:

http://www.gametoast.com/forums/viewtop ... 27&t=12729

and lastly for everything else (links are all here if you scroll down my friend :wink: )
forums/viewtopic.php?f=27&t=13806

now go and learn some stuff please. I really hope this helps you out! :thumbs:

Re: I have a question

Posted: Mon Sep 20, 2010 7:03 pm
by yoyoman
I don't get why you putt a lua tutorial in whys that?

Re: I have a question

Posted: Mon Sep 20, 2010 7:07 pm
by acryptozoo
yoyoman wrote:forums/viewtopic.php?f=64&t=12984&start=300 look at genaral_mitch's post there is no msh file no dounlod link or any thing.
oh you wont need a msh file the skin will override the current texture

Re: I have a question

Posted: Mon Sep 20, 2010 7:11 pm
by yoyoman
off topic: not trying to be mean or anything but why the diet-doctor peper would I need MrCrayon's post? on topic and do I have to putt this in my odf GeometryName =" ?

Re: I have a question

Posted: Mon Sep 20, 2010 7:13 pm
by AQT
yoyoman wrote:I don't get why you putt a lua tutorial in whys that?
off topic: not trying to be mean or anything but why the diet-doctor peper would I need MrCrayon's post? and do I have to putt this in my odf GeometryName =" ?
If you're going to make a custom side and you want to see your custom side in-game in working order, then you'll have to do some basic LUA editing. That's why MrCrayon posted a link to a LUA tutorial. And of course, the other tutorial he linked to is for making a custom side.
acryptozoo wrote:oh you wont need a msh file the skin will override the current texture
Which means he still needs an appropriate MSH file. How else will the texture show up?

Re: I have a question

Posted: Mon Sep 20, 2010 7:16 pm
by Teancum
yoyoman wrote:I don't get why you putt a lua tutorial in whys that?
Because of this:
yoyoman wrote:http://www.gametoast.com/forums/viewtop ... 27&t=24107

I am wondering how can you set reinforcements on a timer beaus I want reinforcements on a timer for 5 minutes reinforcements come how do you do that thanks? :)
What he's basically trying to say is that 95% of what you're asking is covered in the documentation that came with the tools, or in the FAQ / Everything You Need thread at the top of this forum.

We want to help you learn modding, but modding is sortof the opposite of school. In school they teach you. With modding you're expected to dig in and try to figure it out, asking questions when you're stuck. Don't be discouraged -- just focus on researching before asking. :thumbs:

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Now, that being said you need to go back and read the documentation. All of this is covered in-depth there.

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