Animations, Projectiles, and Weapons Switching.

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
IronJaw
Sergeant Major
Sergeant Major
Posts: 225
Joined: Tue Jul 14, 2009 8:33 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Look behind you, I'm with four other ninjas

Animations, Projectiles, and Weapons Switching.

Post by IronJaw »

I have several question:

1) Is it possible for all of the unis (troopers, snipers, etc.) to use the jedi die animation? (Kneeling instead of flying to the floor)

2) Is changing the projectile as easy as going into the common folder (Or which ever the file is located) and editing it in Gimp?

3) What exactly is required to switch weapons of different units? I know of this:

http://www.gametoast.com/forums/viewtop ... =27&t=6040

So is that all? Do I just need to Hex edit it? The guild is for multiple textures, but It would seem to me that you would do the same to change the unites default weapons.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Animations, Projectiles, and Weapons Switching.

Post by kinetosimpetus »

IronJaw wrote:I have several question:

1) Is it possible for all of the unis (troopers, snipers, etc.) to use the jedi die animation? (Kneeling instead of flying to the floor)

2) Is changing the projectile as easy as going into the common folder (Or which ever the file is located) and editing it in Gimp?

3) What exactly is required to switch weapons of different units? I know of this:

http://www.gametoast.com/forums/viewtop ... =27&t=6040

So is that all? Do I just need to Hex edit it? The guild is for multiple textures, but It would seem to me that you would do the same to change the unites default weapons.
1) Yes, open data_***\sides\common\odf\com_jedi_default.odf in notepad, i think the code is FleeLikeAHero = 1

2) Simple color changes can be made by finding the odf of an ordnance (odf files ending in ord) with the color you want and copying its texture and color codes to the one you want to change

3) Open a unit odf, say rep_inf_default_rifleman, the weapon sections are pretty easy to figure out, weaponname is the filename of the weapon, ammo is number of clips, and the channel = 1 makes it secondary. Edit these to change them, but make sure matching Award weapons are set up with the normal kind.
User avatar
IronJaw
Sergeant Major
Sergeant Major
Posts: 225
Joined: Tue Jul 14, 2009 8:33 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Look behind you, I'm with four other ninjas

Re: Animations, Projectiles, and Weapons Switching.

Post by IronJaw »

Thanks!

For #2 I was thinking more along the lines of bullets or paint balls.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Animations, Projectiles, and Weapons Switching.

Post by kinetosimpetus »

for bullets, take a look at the shotgun, chaingun, and award pistol set ups
if you want to make them invisible, the common weapon odf's contain SecondaryOrdnance... lines, remove them or comment them out by putting // in front of them
User avatar
IronJaw
Sergeant Major
Sergeant Major
Posts: 225
Joined: Tue Jul 14, 2009 8:33 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Look behind you, I'm with four other ninjas

Re: Animations, Projectiles, and Weapons Switching.

Post by IronJaw »

I just want to make the "lasers" look more like small balls being shot. Biger than bullets, but not 1-2 feet long.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Animations, Projectiles, and Weapons Switching.

Post by kinetosimpetus »

then either use the laser effect with smaller width and length values, or use a grenade msh, adding a msh.option with -scale 0.3 to make it about 1/3 the size, and no trail effect
User avatar
IronJaw
Sergeant Major
Sergeant Major
Posts: 225
Joined: Tue Jul 14, 2009 8:33 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Look behind you, I'm with four other ninjas

Re: Animations, Projectiles, and Weapons Switching.

Post by IronJaw »

How would I change the with and length a .msh.option?
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: Animations, Projectiles, and Weapons Switching.

Post by Xavious »

Put in the line -scale 0.3 or whatever number you want to use.
Post Reply