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Posted: Fri Sep 08, 2006 7:42 pm
by RevanSithLord
YT-1300 wrote:
jangoisbaddest wrote:Ah, then why have the two seprate gamemodes? After all what makes conquest conquest without being able to capture CPs? Have no worries, mcdestroyer. XL will have everything you want - large (perhaps even larger) scale battle, more vehicles, uncapturable CPs, swampspeeders, and lots of fun. I'm just trying to figure out if I should try and do a conquest mode or just take it out and leave XL only (actually, I think conquest might be nifty, because I could make CPs on the beach, in the village, and even in the trees. So if the CIS can take the beach, the Republic can fall back, and there would be a MASSIVE tree/village battle!).
Awesome!
i think you should do it. and i really think you should try and get the droid units and all to emerge from the water when that get close to the beach front.
this is sounding like it is gonna be a totally awesome map. keep up the good work and good luck
:o I am so up for that! Dude try it!

Posted: Sat Sep 09, 2006 1:02 pm
by James
Me and a friend just played together on multiplayer and the map kept shutting his game down, Why does it do this?

Posted: Sat Sep 09, 2006 2:06 pm
by Hebes24
Most mod maps are pretty unstable online, James, who knows why? Some of my maps are unstable in singleplayer.

Posted: Sat Sep 09, 2006 2:33 pm
by James
Ah ok :P Thanks for clearing it up, It happens in Geonosis Conversion pack aswell :cry:

Posted: Sat Sep 09, 2006 3:59 pm
by Thire
James wrote:Ah ok :P Thanks for clearing it up, It happens in Geonosis Conversion pack aswell :cry:
Don't worry James, that should be fixed by the time the 2.0 comes out. :)

Posted: Sun Sep 10, 2006 10:09 am
by Joscha
I got a picture of the big tree with all the houses, maybe it helps for the village (my bad if you already have it)
Image[/img]

Posted: Tue Sep 12, 2006 12:38 pm
by jangoisbaddest
Something increadible has happened. Since the German Modding Team has moved onto Battlefield 2142, Jawa_killer has left me his Kashyyyk map to complete! I think you'll understand why I'm abandoning this one (not to worry, though! A lot of the stuff I was planning on will be incorporated into this new one), because he's got some REALLY cool stuff (ex: the Juggernaut, not driveable, but animated to roll in from the beginning). Also, his trees are bigger and don't dissapear randomly! :D However, this will also mean more work and a longer timetable for release. I'll get a beta out as soon as I can, but it prolly won't be for a while. I MIGHT come back to my own map and finish, but we'll see.

Posted: Tue Sep 12, 2006 3:43 pm
by valiant
It still not working for me. Could you doublecheck your size for your kas shell.lvl files? Maybe there is something in there. Also just use shipped shell and ingame .lvl files so we dont have to replace the ones located in:C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC

Posted: Tue Sep 12, 2006 5:17 pm
by Rekubot
:shock:

Awesome! I can't wait! It's good that Jawa_killer and co didn't just let the map rot.

I'm not entirely sure what the waterwake effect is actually called, as it's not mentioned in the snailtank ODF file. Does anybody know?

Posted: Tue Sep 12, 2006 6:23 pm
by trainmaster611
Cool pic of the tree! I was always hoping for a still photo of that for some1 to copy down onto a mod! Try posting it on other Kashyyk map forums!

PS: Awesome MAP! You should give the cis another cp though. The reps keep capturing it and I can't spawn! :(

Posted: Tue Sep 12, 2006 6:32 pm
by Sniper_eye
jangoisbaddest wrote:Something increadible has happened. Since the German Modding Team has moved onto Battlefield 2142, Jawa_killer has left me his Kashyyyk map to complete! I think you'll understand why I'm abandoning this one (not to worry, though! A lot of the stuff I was planning on will be incorporated into this new one), because he's got some REALLY cool stuff (ex: the Juggernaut, not driveable, but animated to roll in from the beginning). Also, his trees are bigger and don't dissapear randomly! :D However, this will also mean more work and a longer timetable for release. I'll get a beta out as soon as I can, but it prolly won't be for a while. I MIGHT come back to my own map and finish, but we'll see.
Awesomeness, I thought that map would rot for sure, but now that you've come along I can finally set my eyes toward the juggernaut :)