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Picking up/dropping weapons
Posted: Fri Feb 13, 2009 6:02 pm
by (RAPTOR)BENSTWO{SGT}
Is it possible to have it where if you kill someone you pick up their weapon. Mabe you can also drop yours for something else too. It's the same principle as Call of Duty.
Re: Picking up/dropping weapons
Posted: Fri Feb 13, 2009 6:09 pm
by DarthD.U.C.K.
vie extensive lua scripting it could be possible i think
Re: Picking up/dropping weapons
Posted: Fri Feb 13, 2009 6:15 pm
by The_Emperor
I think it was Zerted who knows how to do that, but if I recall correctly the biggest problem with it is that it's not just the unit picking up the weapon, but all units of the same class that are affected. So if one engineer picks up a rocketlauncher, all engineers will be carrying rocketlaunchers.
Re: Picking up/dropping weapons
Posted: Fri Feb 13, 2009 6:20 pm
by [RDH]Zerted
The_Emperor wrote:...So if one engineer picks up a rocketlauncher, all engineers will be carrying rocketlaunchers.
Correct.
Re: Picking up/dropping weapons
Posted: Fri Feb 13, 2009 6:24 pm
by Master_Ben
The only solution I see to this would be no AI on the team you play as, and a local team with the same classes in the same location.
Re: Picking up/dropping weapons
Posted: Fri Feb 13, 2009 8:45 pm
by Eggman
Also, I'm pretty sure adding weapon slots is one of those instances where the unit needs to respawn before the change takes effect. For an example of this, you can play Spira: Besaid by Maveritchell (and take a look at the script he released with some assets). Although you don't gain the weapons of enemies you kill, the concept is similar.
Re: Picking up/dropping weapons
Posted: Sat Feb 14, 2009 11:18 am
by (RAPTOR)BENSTWO{SGT}
If I remember correct there could be 8 weapon slots total.
Re: Picking up/dropping weapons
Posted: Sat Feb 14, 2009 2:40 pm
by Fiodis
(RAPTOR)BENSTWO{SGT} wrote:If I remember correct there could be 8 weapon slots total.
You are correct.