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Re: City Watch 3.6

Posted: Tue Aug 05, 2014 10:53 pm
by Noobasaurus
DANGIT! Why didn't anyone tell me that the jawa still had the take hostage weapon?

Redownload if you've downloaded it before this was posted.

Also: Right now it seems to crash once the ping happens in MP. I'm hoping to fix this soon.

UPDATE


I fixed the MP ping weapon stuff. I'm pretty sure it should work without problem now. I haven't done extensive testing though. If something's wrong, tell me. You can get the new version right here or on the first page.

Re: City Watch 3.6

Posted: Tue Aug 19, 2014 2:10 pm
by Locutus
Sadly the map didn't work for us in MP.
Even in version 3.6 the ping seems to crash the game.

Re: City Watch 3.6

Posted: Tue Aug 19, 2014 8:42 pm
by Noobasaurus
That's really unfortunate. I guess I'll have to remove the ping from MP. New version without it on the first page or here.

Re: City Watch 3.7

Posted: Thu Aug 21, 2014 5:59 am
by hunpeter12
This is so cool. The ping feature reminds me of an old board game called Police 07. In it you had to track a criminal in the city, but he was invisible. During the game, in some turns he had to make himself visible. Also he could only travel with public transport, and even when he was invisible, he had to show what tickets he used in a turn to the other players. Based on this info the 'cops' had to guess where he could've gone. This totally reminds me of it.