Help regarding rotating models in XSI
Posted: Thu Jan 09, 2020 9:51 pm
I was bored of the stock model for the chaingun and decided to flip it upside down for my mod so it looks more like a minigun. However, when I go and do this in XSI, when I load the model in the game it appears as it normally would.
I have tried:
1)Flipping the entire model I imported upside down
2)flipping the entire model and flipping the hp_active hardpoint
Is there anything I am missing?
EDIT:
after searching around I found a fix
1) make sure the visible geometry and the hardpoints are all seperate models
2) make a null and name it whatever you please
3) set one of your viewing windows to explorer and move all your geomety and hardpoints into the null's section of the tree
4) export the null
make sure to to make your changes as if the null was the origin (or class' hand)
I have tried:
1)Flipping the entire model I imported upside down
2)flipping the entire model and flipping the hp_active hardpoint
Is there anything I am missing?
EDIT:
after searching around I found a fix
1) make sure the visible geometry and the hardpoints are all seperate models
2) make a null and name it whatever you please
3) set one of your viewing windows to explorer and move all your geomety and hardpoints into the null's section of the tree
4) export the null
make sure to to make your changes as if the null was the origin (or class' hand)