I need mod help!
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- Ant
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Re: I need mod help!
Its all good...now I need help on two more things:
1. Were do u find the CIS's picture files
2. How do u darken a weapon?
1. Were do u find the CIS's picture files
2. How do u darken a weapon?
- Nedarb7
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Re: I need mod help!
1. Let me see, the CIS assetsAnt wrote:Its all good...now I need help on two more things:
1. Were do u find the CIS's picture files
2. How do u darken a weapon?
2. The weapon textures in the PC folder of your side's MSH folder:
rep/msh/pc
- Ant
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Re: I need mod help!
When I make the gun a diffrent color, it comes up with an error and my guns ends up being totally white. 

The error said my gun htingy was 1058x512x1, and that theres not the right points, and that theres not two dimensions, etc etc.
here it is:

The error said my gun htingy was 1058x512x1, and that theres not the right points, and that theres not two dimensions, etc etc.
here it is:
Hidden/Spoiler:
- Nedarb7
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Re: I need mod help!
Its the same problem you had in your other topic, just compare and you'll see:
forums/viewtopic.php?f=27&t=29048
Don't re-scale the textures, if you do make sure it is a power of two.
(BTW you don't need to re-texture bump maps)
forums/viewtopic.php?f=27&t=29048
Don't re-scale the textures, if you do make sure it is a power of two.
(BTW you don't need to re-texture bump maps)
- Ant
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Re: I need mod help!
so I change the scale to 512x512?Nedarb7 wrote:Its the same problem you had in your other topic, just compare and you'll see:
forums/viewtopic.php?f=27&t=29048
Don't re-scale the textures, if you do make sure it is a power of two.
(BTW you don't need to re-texture bump maps)
- Nedarb7
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Re: I need mod help!
512x256 like it was at first.
- Ant
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Re: I need mod help!
But...well...thats what i originaly had and that caused the errors...right?
EDIT: It works!
EDIT: It works!
Last edited by Ant on Mon Mar 25, 2013 7:53 pm, edited 1 time in total.
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Loopy53
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Re: I need mod help!
Wrong. Those will fix the errors. Try it and see for yourself! Remember to turn of RLE Compression.
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RogueKnight
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Re: I need mod help!
He could keep it at 512x512 and it would still work just fine, the UV's will expand with the texture as long as it's a power of two.Nedarb7 wrote:512x256 like it was at first.
- AceMastermind
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Re: I need mod help!
You must retain the aspect ratio of the image to keep the UVs from misaligning. For example, you can scale a texture from 512x256(2:1) to 1024x512(2:1), but you can't go 512x256(2:1) to 512x512(1:1).
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RogueKnight
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Re: I need mod help!
In my experience, UV's don't misalign, they stretch to fit the dimensions of the texture you're using.AceMastermind wrote:You must retain the aspect ratio of the image to keep the UVs from misaligning. For example, you can scale a texture from 512x256(2:1) to 1024x512(2:1), but you can't go 512x256(2:1) to 512x512(1:1).
I've come across a few stock textures that are like that, as well.
- AceMastermind
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Re: I need mod help!
Why would anyone want to squish an image in one dimension to begin with? You'd lose detail and make things more difficult to edit later. I just don't see a reason to fudge with the width and height separately. Keep the aspect ratio and you can avoid the mess. 
- Ant
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Re: I need mod help!
New Question...how can I make Maul's saber a viberblade if I have the .tga file in less then 5 mouse clicks?
- Nedarb7
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Re: I need mod help!
Edit the tga to look like a vibroblade, that's it, you might want to change the lightsaber's trail color (modified through the lightsaber's odf)
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CressAlbane
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Re: I need mod help!
While I have no idea what a viberblade is, to make it look like a vibroblade, you'll need to use the vibroblade MODEL in place of the lightsaber model, not just the texture.
- DarthSolous
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Re: I need mod help!
@Ant Link to vibroblade asset.
http://www.gametoast.com/forums/viewtop ... =64&t=7219
http://www.gametoast.com/forums/viewtop ... =64&t=7219
- Ant
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Re: I need mod help!
Okay new problem...I hate the Engineer model so how do I get rid of it and replace it with the clonetrooper model...?
EDIT: I'm making process, I downloaded a Senate Guard model and pasted the .mga over the Armored pilot one, and I did the same for the .tga. It seems the .mga worked but now the Commando is all white!?!?!

EDIT: I'm making process, I downloaded a Senate Guard model and pasted the .mga over the Armored pilot one, and I did the same for the .tga. It seems the .mga worked but now the Commando is all white!?!?!

- Fiodis
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Re: I need mod help!
You need the texture it uses as well.
For future reference, whenever you see a MSH white like that, it's missing some texture. Same thing with your rifle: there was a problem with the texture, so it couldn't load, so the rifle was white.
For future reference, whenever you see a MSH white like that, it's missing some texture. Same thing with your rifle: there was a problem with the texture, so it couldn't load, so the rifle was white.
- Ant
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Re: I need mod help!
The file only came with .msh, .tga, and this other knee piece that I ddint use...am i misssing something?Fiodis wrote:You need the texture it uses as well.
For future reference, whenever you see a MSH white like that, it's missing some texture. Same thing with your rifle: there was a problem with the texture, so it couldn't load, so the rifle was white.
- Nedarb7
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Re: I need mod help!
Are there any errors when you munge? Is the texture in your sides msh folder?
