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Realistic Water
Posted: Mon May 07, 2007 8:18 pm
by Elmo
I was looking around, but I couldn't find any topic that's explains how to do this.
basically. I want little ripples in my water. Not huge waves like in Kamino. It's it possible to do this? Then -- I really don't like the "glossiness" Of the water. Can we turn that down?
RE: Realistic Water
Posted: Mon May 07, 2007 8:26 pm
by trainmaster611
You just tone down the wind speeds
Effect("Water")
{
// general parameters
Tile(4.0,4.0);
MainTexture("kas2_water.tga");
FoamTexture("kam1_water");
FoamTile(5.0,5.0);
// ocean parameters
OceanEnable(1);
WindDirection(0.2,1.0);
WindSpeed(25.0);
// water event parameters
WaterRingColor(148, 170, 192,255);
WaterWakeColor(192, 192, 192,255);
WaterSplashColor((192, 192, 192,255);
Of course you change that number to whatever you want

RE: Realistic Water
Posted: Mon May 07, 2007 8:59 pm
by Darth_Z13
Did the Dagobah water I suggested work Elmo?
RE: Realistic Water
Posted: Tue May 08, 2007 4:21 pm
by phazon_elite
I thought the Dagobah water texture was red (checked the assets)? I'm still confused on how changing the water quality changes that...
- EP-782
Posted: Tue May 08, 2007 4:57 pm
by Elmo
To answer your question Darth, no, I never got the Dagobah water looking how you did your water.