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Re: WIP: The 644th, Liberation of Polus

Posted: Sat Dec 20, 2008 5:12 pm
by Nova Hawk
I'll beta!!

Re: WIP: The 644th, Liberation of Polus

Posted: Sat Dec 20, 2008 8:22 pm
by Darth Revan
I would really really like to beta this map. It looks awesome :bowdown:

Re: WIP: The 644th, Liberation of Polus

Posted: Sat Dec 20, 2008 8:44 pm
by Yodakid
So, the beta testers are:

1, Fluffy_the_ic
2, Commander_Fett
3, Skyhammer_216
4, Nova Hawk
5, Darth Revan
6, -Empty-

Only one more tester needed.

Christmas holidays started today so now I can work much on the map so a beta version to the beta testers vill be ready soon.

And a update: Now I'm working hard to get a custom sound for the elite's gun.

EDIT: To Skyhammer_216, the map is low size at least for now! :D
EDITEDIT: Exactely 61,3 mb in zip format. And it's not going to be much highter size than that.

Re: WIP: The 644th, Liberation of Polus

Posted: Sat Dec 20, 2008 10:21 pm
by AQT
Heck, I would like to beta test.

Re: WIP: The 644th, Liberation of Polus

Posted: Sat Dec 20, 2008 10:22 pm
by H_BOMB
*H-BOMB sneaks into the last Beta spot like a Ninja.*

Actually I'm not sure if I should beta or not. Theres going to be a huge storm tonight, so if the power goes out I probably won't be able to report. Or download the map for that matter.

EDIT: Oops. AQT is more Ninja than me. Oh well, I've been beta-ing a lot lately. Time for a break.

Re: WIP: The 644th, Liberation of Polus

Posted: Sun Dec 21, 2008 1:46 am
by Darth Revan
Yay im betaing cant wait for it

Re: WIP: The 644th, Liberation of Polus

Posted: Sun Dec 21, 2008 10:10 am
by Yodakid
So, my beta testers are:
1, Fluffy_the_ic
2, Commander_Fett
3, Skyhammer_216
4, Nova Hawk
5, Darth Revan
6, AQT

And H_BOMB, if you want, mabey I could do a little exeption for you...

BUT no more testers needed now so don't ask.

The beta version vill be ready soon. Just have to get rid of some problems with the clone wars and galactic civil war conquest modes, so I hope to have the beta ready before Wednesday.

EDIT: To the beta testers: I have a big problem, and need to get rid of it before I can give any beta version. You have to wait a few days. I'm very sory for this. :(

EDITEDIT:
Beta is ready. And here are some new screens:
Hidden/Spoiler:
ImageImageImageImageImageImageImageImageImage
(Also updated first post.)

Re: WIP: The 644th, Liberation of Polus

Posted: Sun Jan 04, 2009 11:24 pm
by AQT
Bugs that I found:
Hidden/Spoiler:
CW Conquest:
- Needs a loading screen.
- Opening satelite shot needs to be fixed.
- Several of the objectives are [NULL].
- The second Heavy Trooper (Clone Commander?) unit class's rep_weap_inf_elite_rifle and rep_weap_inf_elite_rifle_award are not localized.

CW Hunt:
- Needs a loading screen.
- Crashes to desktop after loading (works on second loading attempt).
- Opening satelite shot needs to be fixed.
- The 196th Survivor has a regular rifle but if you've already earned the AWARD sniper rifle and pistol and you switch weapons, you can't get the rifle back.
- The Pyn'Gani blaster rifle, blaster pistol, AWARD rifle, and AWARD pistol are all missing sound.

GCW Conquest:
- Needs a loading screen.
- Crashes to desktop after loading (works on second loading attempt).
- Team names are incorrect (should be Republic and CIS).
- If you've already earned the AWARD rifle then the Clone Commander's elite rifle will go away if you switch weapons.
- The tunnel near CP 12 leads no where (maybe block it off or remove it?).
- There is a floating dead trooper near CP 12 also.

Re: WIP: The 644th, Liberation of Polus

Posted: Sun Jan 04, 2009 11:49 pm
by Nova Hawk
I tried launching the map, but I got a MISSION error and couldn't open it...

Re: WIP: The 644th, Liberation of Polus

Posted: Mon Jan 05, 2009 4:29 am
by Delta-1035
Nova Hawk wrote:I tried launching the map, but I got a MISSION error and couldn't open it...
because you have too much maps in the Addon folder

Re: WIP: The 644th, Liberation of Polus

Posted: Mon Jan 05, 2009 3:05 pm
by Nova Hawk
Ok, so the only major thing I noticed was a flying clone body... so you may wanna change that.

Here's a pic to know what I'm talking about:
Hidden/Spoiler:
[attachment=0]Untitled.jpg[/attachment]

Re: WIP: The 644th, Liberation of Polus

Posted: Thu Jan 08, 2009 4:08 pm
by Yodakid
Thanks guys! And what did you think about the map itself? (Very god, Good, ok, bad, very bad, It was like @****ยจ^~@!!!!!)

Anyways, I'll be done with it soon, just have to finish campaign (most things to do), fix the bugs you found, and add some sounds and do some localization stuff.