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Posted: Wed Feb 28, 2007 11:06 pm
by darthtrogsasea
updated frist post to be color coded to show whats done and what isnt
Posted: Thu Mar 01, 2007 5:12 am
by XxDepredationxX
Thanks for the update, I might be unavailable next week so can't help you but after next week I'll be free, you can ask for help from me hopefully even the modding stuffs because I plan to download the mod tools and learn how to mod and maybe make a map. But its just a thought, I just hope I have enough time to learn the basics and stuff.
Posted: Thu Mar 01, 2007 1:26 pm
by -Yock-
Your map is great. And I'm telling the truth. But could you plz have a non-editted-sides mission.lvl file? I really like to use my own sides on every map, and this isn't such a dificult task. I know that Ateas like to use his sides too
I'm making a snow mos eisley map, and I think those textures from your map would fit well on a snow enviroment, so would you mind sending those to me?
EDIT: The textures from the buildings.
no prob
Posted: Thu Mar 01, 2007 4:57 pm
by darthtrogsasea
il send you the snowy looking tatoine buildings .tgas but im not sure if they will work with the bf2 assets ( im useing the bf tat assets )
as for the skin im gona up date it with copying and pasteing vents ( from vecs) and other stuff like more than one color of owning
im just haveing probelmbs with the spawn issues ( cis and rep work fine untill i add tryissa ) and the jed side works fine just when you try to spawn as trog it crashes for you not the server if its in mp
or if a ai spawns as trog you crash ( entire sever )
Posted: Thu Mar 01, 2007 5:29 pm
by -Yock-
off topic:Thank you for the skins, and if they dont work with the bf2 assets, I'll pick the bf1 assets cause I have'em here.
On topic: Would you consider making another mission.lvl for those who prefer to have their own side mods?
Posted: Thu Mar 01, 2007 7:44 pm
by darthtrogsasea
im going to make one if i could figure out how
Posted: Thu Mar 01, 2007 8:25 pm
by -Yock-
Munge the world with the normal side lua, and backup the mission.lvl. Then munge your world with the edited sides lua, and keep the mission.lvl. Then just say wich mission.lvl is with the edited sides and wich one is with the shipped side.
Realese both mission lvls so we mere downloaders can choose wich side to play on.
Posted: Thu Mar 01, 2007 8:35 pm
by darthtrogsasea
oh
nice avatar btw
darthmoddinggroup's new site is up and running but i havent gotten to completeing the fourms
http://www.freewebs.com//darthmodinggroupstudios/
Posted: Fri Mar 02, 2007 7:44 am
by DarthD.U.C.K.
looks very cool !!!
but what are arosians or aroisans
aobut the arosians
Posted: Fri Mar 02, 2007 5:20 pm
by darthtrogsasea
my frist idea for them was as reskined botahns
then it was gather&hunter society
now its just a near humman with long pointy ears and ships with clockaing devices
no realy i havent realy made up my mind about them their in my book but i havent givien any phyiscal disriptans (sp?)
im not even sure if il just wind up maeking them humman but haveing the name ( like the corelians )
the locals arnt gona be in the map anymore but now that i have found some realy cool stuff at pyscho`s site ( light asslaut speeder cis lander and other stuff it should be very cool
question : can anyone give me the source files/tell me whare i can get them for the battle tank cyon prax uses i realy want to give it some new weps and new skin if not il just stick vechs in my side folder agian (1.8.1)
and include it in the map (and in sid if you dont have the converstion pack i dont even have it i just have the sides for my maps
RE: aobut the arosians
Posted: Fri Mar 02, 2007 7:20 pm
by stealth#a$$a$in{bf2}
Wow I really like the idea that this is a big map with a city but its not to wide apart,btw will there be any flyable ships here?And I think the a-6 will be an awsome place to fall back to if the CIS overrun the republic. Btw about that Utapau sinkhole map will it have some buildings or structures that are flooded and maybe some rocks that you can jump on to get to a high platform away from the water.Im fresh with ideas today.
RE: aobut the arosians
Posted: Sat Mar 03, 2007 12:14 am
by darthtrogsasea
um i havent decied yet maybe a few like a three man arc-170
and laat
also the other maps planed are as fallows
aros:akila flats
CONFEDIDENTIAL - if you have experiance with xsi (modeling and uv / skining )contact me
A'Quarlis - aqulia/ichorion: Z'Hitha Na vor kal - the city in the sea (sith - trasnlated note that aqulia froze up circia 3,930 bby (how it got name ichorion) after the sith city was built and sumbmerged by emperor revan the great and emperories (sp?) bastial
utapau : sinkhole
felucia:dark forest
endor : tree top village )
RE: aobut the arosians
Posted: Sat Mar 03, 2007 8:51 am
by stealth#a$$a$in{bf2}
A'Quarlis city in the sea! AWSOME!
PUBLIC 0.75 RELESE
Posted: Sun Mar 04, 2007 2:32 am
by darthtrogsasea
well im about 75-80% done with the map
its mostly done in the maping planing and scripting parts
mostly its just getting the vecs and sides to work along with some codeing
i plan to post the 0.75 tomarow so you can all see the map
as a note the rep side is in (only tryissa )
RE: PUBLIC 0.75 RELESE
Posted: Sun Mar 04, 2007 2:40 am
by XxDepredationxX
Are you going to enter this in the Mappack 4 COMPETITION?
RE: PUBLIC 0.75 RELESE
Posted: Sun Mar 04, 2007 3:19 am
by darthtrogsasea
YES
RE: PUBLIC 0.75 RELESE
Posted: Sun Mar 04, 2007 8:52 pm
by -Yock-
NO! I want to download it first...
The flyable shipps wouldn't fit on this map would'em?
And where are those skins I asked for? I'm still waiting for them lol
Edit: I'm so dumb that I only saw the highlighted yes, instead of reading the good post too

RE: PUBLIC 0.75 RELESE
Posted: Sun Mar 04, 2007 10:15 pm
by darthtrogsasea
im not entering in the map pack + i dont have my compy
RE: PUBLIC 0.75 RELESE
Posted: Mon Mar 05, 2007 5:53 am
by XxDepredationxX
What you won't be entering?! Oh yeah you only have your PC for the weekends. Atleast I can help with the testing. ^^
Ouch...heartache, I can't mod in the holidays anymore, school projects are due. And exam week T.T