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Posted: Wed Jan 31, 2007 1:34 am
by Blueline
i dont like it... i hate it... its liek the other space maps just with other ships.. and the rep hangers have no shields? they need shield or the pilots will die!!! You must more do on this map... you made a 30 min map.

sry for my bad english

Posted: Wed Jan 31, 2007 2:27 am
by FullMetal_Alchemist
bump. anyways, this map looks totally awesome, a more movie-like space map is one thing i've been wanting since this game came out.

Posted: Wed Jan 31, 2007 5:30 am
by Dragonum
ace didnt use the last version of the models, where i fixed a lot of bugs.

i think i can work on a vehicle for the large hangar.
maybe you can use it to drive to the complete ship, too ;-)

the new models have better collision models, hope we can fix the some collision problems and maybe the crash of the map after a few minutes.

Posted: Wed Jan 31, 2007 5:48 am
by -(DW)-Arc9[E]
Listen blueline,You should be saying sorry to ace,because he worked hard hours on this and guess what? The ships for real only had force fields to contain the air! Anything could go through it! And second,Just apologise to him and say its a good attempt instead of flamin it!! Randomly flaming maps is a poor excuse for a life! :o


...Would you treat your mother the same way?

Posted: Wed Jan 31, 2007 7:58 am
by Darth_Z13
Ya this looks like the best space map ever!

Posted: Wed Jan 31, 2007 8:15 am
by Blueline
yeah, maybe he worked some hours oni t but theres nothing special! Two Ships and some Vehicle spawns and cps... i said what im thinking of!

Posted: Wed Jan 31, 2007 9:37 am
by Redline
A Space map with dragonum models looks nice , but there not new ideas ,keep up and bring your ideas in the map :wink:

Posted: Wed Jan 31, 2007 10:26 am
by Ace_Azzameen_5
np Blue line, frankly, I don't care if 1 out of 10 people hate the map, but if you read the 1st post you'd know its a work in progress.

I also think that the default space map is lacking, but I thought I'd just whip this one up to show case the models and the concept of how to get the assault working.

oh, and Dragonum, I replaced the main Venator model and I noticed that the doors are visually blocked. So now I'm going to try a portal trick. Well, I'm trying it, but its not working. I think it has something to do with two models occupying the exact same space, so I'm gonna offset the different versions by 0.1 or something useing the wld file.

Speaking of which, I guess we can maybe call this a team project now. . .
@Dragonum
The big model's O.k, but please break it up into individual hallways, rooms etc. If your feeling ambitious, maybe you could add fake doors and intersections.
Oh, and remove the doors from the back of the bridge model if you could.
*Edit*
Red vs Blue-same opinion different ways of saying it. . . .freaky. :shock:

Anyway, my basic plan is
for assault:
as it is + a bunch of long hallways to fight through defend, with branches leading to a security room, (maybe a DS prop reskin), the Engine coolant room, the Life support target, and the shield capacitor room

@for conquest:
-shifts the focus from points, to, well, conquest take the ship from the inside out, disable their security and reach the bridge.

Now these are basic plans that I might never implement-I'm currently on a school break and its gonna end soon- and are lacking some of the detailed improvement's I'm thinking of, but currently my to-do list is:
-updating to dragonum's new msh's, manually fixing some glitches,
adding frigates, and copying and painting the destroyable's models black for the sake of using them as destroyed's.

Posted: Wed Jan 31, 2007 11:57 am
by Ace_Azzameen_5
If you liked this map, and know stuff about coding, check out this post with some simple problems I have.

Posted: Wed Jan 31, 2007 3:21 pm
by FullMetal_Alchemist
is it possible that blueline=redline? or two friends/brothers/relatives/etc?

Posted: Wed Jan 31, 2007 3:41 pm
by Alpha
My review:
First off:
Best space map ever. Just saying so.
Gameplay:
Awesome. There needs to be a little work on the splines for the flyers, but that's understandable.
Balance:
You said you need to work on it, but I think it is great as is, almost. The Republic has to dogfight to get those points and the CIS has to use brute force. I say give the Republic more fighters (no bombers) and keep the ARC-170s as they are, but give the Venator more shields so that the CIS has to work to score hits. If you add a V-Wing, add it as a fighter or interceptor. No bombers for the Republic.
Bugs:
All the collision bugs have been mentioned, and I got one random crash, but I think that was my CPU.
Recommendations:
-More Units (Seems you have done that)
-Hanger transport (Seem to be working on it already)
-More detailed interiors (Seem to be working on it as well)

Great job overall. A "flawed masterpiece" if I may quote EraofDesann from one of his reviews.

-Alpha

Posted: Wed Jan 31, 2007 5:04 pm
by Delta-038
Well me personally, I loved the map and the models. If anything, there is a minor (personal) thing that bugs me about this (not necessarily the map itself) but the models' TEXTURES, mainly the venator's exterior. Although I LOVE the model and the sheer and accurate scale of it, the exterior's texutres are too repetitive and/or not blended to a point where it looks more like a ship rather than a sort of grey terrain block that is textured repetitively in a pattern on the ship. Also there was a problem with my pilot spawning and fallling through the floor at certain times......other than that it was great. For suggestions concerning the model (to Dragonum), if possible or if you're up to it, do you think you can create better textures for the models's exteriors? Also, I dunno if this has to do with the map itself of the models but I didn't notice any type of real 'lighting' effects/bumpmapping or Directx 9 shading on either of the models/textures........but I'd recommend/prefer there to be better shading/lighting on next release and/or the models themselves if there is to be a future release of those as well. Please consider my suggestions........keep it up:)

P.S. I look forward on gametoast mappers/modders to utilize Dragonum's new 'realisticly scaled' models to create (finally) a REAL Battle Over Coruscant map with tons of ships, fighters, frigates and lasers flying across in oblivian lol.......and I'm possitive the engine can handle that or a moderate computer (which most people have anyways...lol) *hint*

Posted: Wed Jan 31, 2007 5:38 pm
by -(DW)-Arc9[E]
All the collision bugs have been mentioned, and I got one random crash, but I think that was my CPU.
Its not your CPU,it happens with me too and mine is only 1 year old. The crash happens after approx 16 minutes

Posted: Wed Jan 31, 2007 5:58 pm
by king
i think its your graphicxs card when i had my old one i had crashes on random maps almost every 16 min but when i got my new one i had no crashes

Posted: Wed Jan 31, 2007 6:23 pm
by Xavious
-(DW)-Arc9[E] wrote:
All the collision bugs have been mentioned, and I got one random crash, but I think that was my CPU.
Its not your CPU,it happens with me too and mine is only 1 year old. The crash happens after approx 16 minutes
Sounds like a memory problem.

Posted: Wed Jan 31, 2007 7:09 pm
by SWSOE1
I forgot to mention another problem. All the little consels you normally see in the life support room out out in the middle of space, sort of the near the republic crusier.

Posted: Wed Jan 31, 2007 7:22 pm
by timusafa
just a thought ace, but maybe for the conquest gametype you could do... an invasion of sorts. instead of useing both ships just focus on the Venator, for example. Have the CIS spawn in the Republic hanger (bottom would work best) and pursue your idea of them battling to the bridge.

Image

Maybe something like this. My point is, it would be cool to slug it out on just one ship. Have the CIS spawn in the hanger with prop ships so they can't fly out. (for that matter better make the republic ships props as well :wink: )

Posted: Wed Jan 31, 2007 7:31 pm
by Ace_Azzameen_5
How about I just use far more powerful landers? and maybe give them sheilds?

Posted: Wed Jan 31, 2007 7:50 pm
by Epena
For what?

Posted: Wed Jan 31, 2007 7:58 pm
by Xavious
Spawn points.
timusafa wrote: Maybe something like this. My point is, it would be cool to slug it out on just one ship. Have the CIS spawn in the hanger with prop ships so they can't fly out.
Ace_Azzameen_5 wrote:How about I just use far more powerful landers? and maybe give them sheilds?