I know how to replace a .tga for a unit as i did with the white clone trooper skin. But I need to add skins for new units for my major side mod, and i am running out of places to replace them.
So do i just rename a .msh or .msh.option or what? and i have searched all over and can't find a thread on adding new ones.
Plus when editing a .msh file, it appears as a jumble of characters with a few readable words. So how do i edit it?
Adding new .tgas
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darth-jedi
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Hebes24
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RE: Adding new .tgas
Just add the .tga file into the msh folder of your side. then in the odf under this:
GeometryName = "name_of_msh_file"
GeometryLowRes = "name_of_msh_file_that_ends_in_low1"
put this:
OverrideTexture = "new_texture_name"
obviously you need to change the values in the quotes to what they need to be, but you get the picture.
GeometryName = "name_of_msh_file"
GeometryLowRes = "name_of_msh_file_that_ends_in_low1"
put this:
OverrideTexture = "new_texture_name"
obviously you need to change the values in the quotes to what they need to be, but you get the picture.
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Droideka88
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Hebes24
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archer01
Overriding textures doesn't work on all units.
Check here for more info -> http://www.gametoast.com/index.php?name ... l+textures
Check here for more info -> http://www.gametoast.com/index.php?name ... l+textures
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Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:

