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Cape tga not changing [Solved]
Posted: Sun Mar 19, 2017 12:57 am
by SkinnyODST
I have 2 clone commander msh files and they both have their unique tga skins. For both their armour and their capes. I went into the 2nd commander`s msh file and changed the names for both those things, the armour changes but the cape stays the same as the other (default) commander. All the files are there and the name is definitely been changed, it just won`t use the new cape tga. I encountered this problem before when making a 2nd clone heavy trooper. Even though I changed the msh file it just wouldn`t use the new cape tga.
Does anyone know why this is happening and how I can fix it?
Re: Cape tga not changing
Posted: Sun Mar 19, 2017 3:23 am
by Gogie
are you hex editing the new textures in or just using override texture in odf?
Re: Cape tga not changing
Posted: Sun Mar 19, 2017 4:35 am
by SkinnyODST
Gogie wrote:are you hex editing the new textures in or just using override texture in odf?
Hex editing. I`m just opening the msh files and renaming the tga references
Re: Cape tga not changing
Posted: Sun Mar 19, 2017 2:24 pm
by AQT
I don't know what your second clone commander MSH is called, but let's say it's called
new_inf_clonecommander.msh for demonstration purposes.
In addition to changing the MSH and .tga names, you also need to change the cape
NAME to something else that is different from the original. You can find it in the file here:
Let's say you rename the
NAME to
new_inf_clonecommander_cape. That would mean you have to create another cape ODF called
new_inf_clonecommander_cape.odf with the following content:
Then in your second clone commander ODF, you change/add in the following line under
Properties:
Code: Select all
ClothODF = "new_inf_clonecommander_cape"
Re: Cape tga not changing
Posted: Mon Mar 20, 2017 1:21 am
by SkinnyODST
Ok it works now! I actually had to change the other "rep_inf_clonecommander_cape.tga" right below the one you highlighted. I renamed that one and it works now! Thanks for your help AQT!