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Posted: Sat Sep 30, 2006 5:28 pm
by Dabrowski
Ok so i worked on it a bit and I have a beta texture. Not too happy about it though. And i need your feedback! :3po:
So I need to know how I should texture it. Do I make lines distinguish blocks and make complex bottom parts (like my pictures below) or just simple colors for the bottom and everything else. Should I make it like this picture,
http://media.pc.ign.com/media/804/80445 ... 93920.html from LSW2? (By the way, if someone can get me a reference pic/ tell me how the belly of the speeder looks like, I would be very happy

.) Or... what do you think?
Note: this is in Texture Decal, so the model will totally look better in shadows, ie. swbfII.

Posted: Sat Sep 30, 2006 5:42 pm
by Rekubot
That's actually really nice. The brown parts could be a bit lighter I guess. I say keep the texture as it is; plain and simple, just like Lego is.
Posted: Sat Sep 30, 2006 8:14 pm
by Bobafett16
very nice job on the model.
Posted: Sun Oct 01, 2006 8:38 am
by Qdin
as I said, you shouldn't worry about the skin

only stupid whiners wants a uber skin for a lego brick

Posted: Sun Oct 01, 2006 8:52 am
by Penguin
the textures are awsome but i have one complaint
i think the gray should be darker, looks to bright
PS: is that the new speeder or the old speeder?
Posted: Sun Oct 01, 2006 8:52 am
by The_Emperor
I WANT AN UBER SKIN FOR THIS!!!!
Hehe
Great job man

I've got 2 of those somewhere...

and an old version of it
This is the new version (unless there's an even newer newest new version)
RE: Re: RE: Re: RE: Assembling models?
Posted: Sun Oct 01, 2006 9:24 am
by Aussie_Irishman
dude if i was wearing a hat i'd take it off and bow to you, but as im not, i guess u'll have to do with me kneeling on one knee with one hand across my heart.....that is truly amazing man....im a HUGE fan of the collection of star wars lego, so this is awesome to see!
AJay
Posted: Sun Oct 01, 2006 9:35 am
by MasterYoda91
very nice! although i think there shold be lines between bricks, or would the blocks have better light & shading in game, the top isnt clear that its lego. otherwise it looks amazing, the textures on the bottom are great.
Posted: Sun Oct 01, 2006 10:26 am
by The_Emperor
Dabrowski wrote:
Note: this is in Texture Decal, so the model will totally look better in shadows, ie. swbfII.
it will look way better in game, Master Yoda :yod:
Posted: Sun Oct 01, 2006 10:31 am
by Hebes24
"I should think you Jedi would have more respect for the difference between knowledge and-hehe-
wisdom." (Dexter Jettster, Star Wars Episode II)
Great model
Dabrowski!! I love Legos!

Posted: Mon Oct 02, 2006 1:18 am
by Dabrowski
Im happy to hear you all like the model

. I am going to edit the skin by removing the lines, make a better underside, and perhaps edit the colors. Also I will make a modified skin for a snow version.
Apparently this thread has been transformed into a gallery. Heres a next model, guesss if you wish. I need someone to explain how to make objects transperant.

I decided to show it now becuase this was the last time i could work on it this week, so sorry for the missing bricks

Posted: Mon Oct 02, 2006 1:33 am
by Penguin
awsome, but again, its the new version, not the old one >.< lol, jsut joking
for transparent stuff all i know is that you need to make an alpha channel on your texture, and paint the parts that you want transparent
black = transparent,
white = seeable ((what ever you call it, lol))
so grey would be what your looking for
Posted: Mon Oct 02, 2006 3:17 am
by Rekubot

That's amazing! Looks just like it does in Lego Star Wars II (even though it's unfinished, and I've only seen videos of the Lego game, LoL). For transparency, it's something to do with the edit flags tool. Find that big table that someone wrote up to find out which one is transparency. It's in the glow tutorial somewhere.
Posted: Mon Oct 02, 2006 5:18 am
by Qdin
ahh.... what's better than tons of cylinders and cubes in a model being called a LEGO model

Posted: Mon Oct 02, 2006 3:03 pm
by Bobafett16
nice, ~ looks pretty good man. looks alot like the one in Lego SWII game. =]
lol @ Qdy

Posted: Mon Oct 02, 2006 3:18 pm
by Dabrowski
your right Q, theres nothing better

lol
Alpha channels, hmmm... sounds good. But how do you make an alpha channel in photoshop? Like say... you got yourself a texture.tga, do you make the balck & white layer on top in that .tga or is it a seperate .tga. And if its one .tga how do you save it so that it recognizes theres an alpha channel.

: And I have searched for this answer in google a month ago with no success.
And does anyone how to make transperancy in XSI for demonstration purposes? Or is it basically alpha channel textures?
P.S. - I have some great reference pics of the snowspeeder in LSW2, so I'm going to make resemble it a lot.

Posted: Mon Oct 02, 2006 3:48 pm
by Murdocr
@ Dabrowski: although i have never actually tested this, it is how i think it is done. in photoshop on the same panel where you view alll the layers, there is a "channels" tab. if you simply click on new channel (or something like that(i'm not in PS right now)) it should come up as alpha, at least it does in CS2, not sure what vers you have. Can someone who has tried this confirm what i have said. nice models BTW
Posted: Mon Oct 02, 2006 4:06 pm
by Rekubot
It does indeed come up as alpha, but a while back I tried to give the droideka an alpha channel but he didn't suddenly become all shiny, even when I made it shine as much as I could. It's something to do with the edit flags grid; I'm sure of it.
Posted: Mon Oct 02, 2006 4:54 pm
by Murdocr
Yeah that's the other half. Dab' was just asking about this part ATM. Look at the edit flags grid in "the tutorials thread" sticky. It shows you which flag to use. However, since the models are in mod tools, i am assuming you do not have the exporter and therefore the edit flags option, so you'll have to ask someone else to do it for you.
Posted: Mon Oct 02, 2006 6:49 pm
by Dabrowski
I have PhotoshopElements 2
I searched online and it says Elements does not support alpha channels, so... I guess someone will need to help me with this. As for the glow stuff, i haven't used any xsi trial versions yet, hehe
