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Status page for Extraction Tool - UPDATED 11/11/04
Posted: Wed Nov 03, 2004 10:50 pm
by luck3y
Hi all,
I've put up a quick page on the extractor status, you can always get the latest version from here:
11/11/04
0.0.7 is out
http://www.zaptillion.net/swbf/extract.zip
First attempt at texture extraction. Some work great, others fail horribly

0xF266 is an important vertex type that doesn't seem to work quite right yet....
To view the models, you either need meshviewer from the direct x sdk, or something like quick3d viewer
http://www.quick3d.com/ (you have to register here to get it) or here
http://www.softpedia.com/public/cat/11/ ... -116.shtml (no registration needed...)
After running, the models will be in a directory name [name of the lvl file]\modls
Status page:
http://www.zaptillion.net/swbf/
RE: Status page for Extraction Tool
Posted: Thu Nov 04, 2004 7:10 am
by nitro
what's that extractor anyways :s
RE: Status page for Extraction Tool
Posted: Fri Nov 05, 2004 5:33 pm
by luck3y
OK, im hoping to have an update later tonight that will:
(1) Create a directory with the same main name as the .lvl file your extracting (so if you extract all.lvl, it'll make a dir called all). For each major subsection, it'll create a subdir of the level dir, say like tex, and put all of those chunks in there.
(2) I'm debating on whether or not to add switches to do just a single chunk type so like extract -t might only do textures, additionally you could provide a name that could be matched
(3) i've got a test repack tool started, you give it a file, and it finds the correct spot in the .lvl, and inserts the data

that wont be out till later in the weekend though. Ultimately, this will take the directory created by extract and completly repack it.
Posted: Sat Nov 06, 2004 1:44 am
by vindictive
I'm a little lost on your extractor. I drop the .lvl file on the .exe, I get a list in DOS and then nothing.
Posted: Sat Nov 06, 2004 2:32 am
by luck3y
vindictive wrote:I'm a little lost on your extractor. I drop the .lvl file on the .exe, I get a list in DOS and then nothing.
Sorry, its not very user friendly
you go to a cmd prompt (start, run, type cmd and hit enter). Run it from there.
drag and drop probably worked though, make sure you check the directory you took the file out of for the extracted files maybe?
I'll have to try it and see.
Posted: Sat Nov 06, 2004 2:38 am
by vindictive
Doh!
I have to do it in DOS mode. Got it. Look foward to going through the files.
Thx,
Vinny
Posted: Fri Nov 12, 2004 2:31 am
by luck3y
See above, new version out!
Posted: Fri Nov 12, 2004 5:53 pm
by Rends
Anyone knows if 3ds max4 can import mesh .x files? A plugin maybe...?
Rends
Posted: Fri Nov 12, 2004 6:06 pm
by luck3y
I think there are plugins, but I don't know where you might get them
Looks like softimage has an .x import / export plugin for 3.0, and 3.0 is a free download

Posted: Mon Dec 27, 2004 4:06 pm
by luck3y
Since the tools are out, this can be unstickied / deleted now!
Posted: Thu Dec 30, 2004 3:04 pm
by Saturn_V
I have tried to load the .x files into a 3D program (XSI), but there is no geometry with the model. Has anyone been able to edit them, and can you offer some pointers on how you did it?