How To: cut a hangar into a spaceship
Posted: Wed Jan 23, 2008 9:36 am
Tutorial: How to “cut“ a chamber into an object
By DarthD.U.C.K.
Some days ago I wrote a post, explaining how to make a hangar into a spaceship,
The post was confusing (I think) and because I cant find the thread anymore I’m writing this tut now.
Step 0:Open the XSI-Modtool, go to: Model\Modify\Component and click on the scissors-symbol
Now shrink the bar as you want, you only need the “add point” tool and move it to a place you want. Do the same with the “Poly.Mesh” box, here you only need the “add edge” command. The window should look like this now:
(this step is not necessary)
Step 1:Open the model, you want to cut the chamber/whatever into.
I made a simple grid:
Step 2:Now create the chamber’s outline, for each corner create one point with the “add edge” tool:
And connect them to another edge:
Step 3:Move the points to their exact place with the “move point” tool:
Well, I don’t made it too exactly…
Step 4:Now make a new edge for each edge of the outline and connect them to another:
You don’t have to make them exact now.
Step 5:Now move these points (the new created) into the ship/whatever:
Step 6:And now move the points behind the outline points and move the interior points so that theyre looking “clean” in the right view:
Step 7:Now, that your chamber/hangar/whatever is created, you could add e.g. a tunnel to it:
Do steps 2-x with the tunnels points:
Step 8:And to open the tunnel: connect the tunnel edges like this together:
Step 9:And now delete with the “delete component” tool under “Poly.Mesh”
The point in the middle: if you click on the point a popup will appear, click “grid.pnt[LAST]”
Now your tunnel is opened!
Congratulations, you’ve made a hangar and you are able to connect tunnels from shipped worlds on it!!
NOTES: I know everything is too small/big, but the size don’t matters in this tut.
The way I’m describing is very stupid and uncomfortable, but that would be the way
I would make such a hangar/whatever.
Any questions, suggestions, comment or criticism?
-uploading pictures-
EDIT: here is the dllink for the .doc
By DarthD.U.C.K.
Some days ago I wrote a post, explaining how to make a hangar into a spaceship,
The post was confusing (I think) and because I cant find the thread anymore I’m writing this tut now.
Step 0:Open the XSI-Modtool, go to: Model\Modify\Component and click on the scissors-symbol
Now shrink the bar as you want, you only need the “add point” tool and move it to a place you want. Do the same with the “Poly.Mesh” box, here you only need the “add edge” command. The window should look like this now:
(this step is not necessary)
Step 1:Open the model, you want to cut the chamber/whatever into.
I made a simple grid:
Step 2:Now create the chamber’s outline, for each corner create one point with the “add edge” tool:
And connect them to another edge:
Step 3:Move the points to their exact place with the “move point” tool:
Well, I don’t made it too exactly…
Step 4:Now make a new edge for each edge of the outline and connect them to another:
You don’t have to make them exact now.
Step 5:Now move these points (the new created) into the ship/whatever:
Step 6:And now move the points behind the outline points and move the interior points so that theyre looking “clean” in the right view:
Step 7:Now, that your chamber/hangar/whatever is created, you could add e.g. a tunnel to it:
Do steps 2-x with the tunnels points:
Step 8:And to open the tunnel: connect the tunnel edges like this together:
Step 9:And now delete with the “delete component” tool under “Poly.Mesh”
The point in the middle: if you click on the point a popup will appear, click “grid.pnt[LAST]”
Now your tunnel is opened!
Congratulations, you’ve made a hangar and you are able to connect tunnels from shipped worlds on it!!
NOTES: I know everything is too small/big, but the size don’t matters in this tut.
The way I’m describing is very stupid and uncomfortable, but that would be the way
I would make such a hangar/whatever.
Any questions, suggestions, comment or criticism?
-uploading pictures-
EDIT: here is the dllink for the .doc