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modes

Posted: Sat Mar 14, 2009 8:53 pm
by ryukaji
How do you create a new mode and have it show up as a game mode with the new name (and maybe custom icon?) I created a campaign script but I cant try it because it doesnt show up as a mode to play. I want it to be called Attack

Re: modes

Posted: Sat Mar 14, 2009 8:58 pm
by DarthD.U.C.K.
i think theres a tutorial about adding new gamemodes in the 1.3 patch documentation..

Re: modes

Posted: Sat Mar 14, 2009 9:08 pm
by ryukaji
where can i get the documentation?

Re: modes

Posted: Sat Mar 14, 2009 9:10 pm
by DarthD.U.C.K.
Gamedata\v 1.3 patch\docs :D

Re: modes

Posted: Sat Mar 14, 2009 9:50 pm
by ryukaji
That only has how to create a new era, it doesnt really explain a new mode

EDIT: I didnt have the 1.3 installed at the time but i reinstalled it and now it shows up. So you have to have the 1.3 patch for new modes?

Re: modes

Posted: Sat Mar 14, 2009 9:53 pm
by DarthD.U.C.K.
yes, you need the latest version

Re: modes

Posted: Sat Mar 14, 2009 9:59 pm
by ryukaji
OK but I still need it to show as attack and not Campaign

Re: modes

Posted: Sun Mar 15, 2009 5:26 pm
by MileHighGuy
i think you need to edit the addme file, but i dont know what to put in it, it opens with notepad i think

Re: modes

Posted: Sun Mar 15, 2009 5:33 pm
by ryukaji
Well yes of course I had to edit the addme to even get it to show up as campaign, but how to make it attack and a custom icon?

Re: modes

Posted: Sun Mar 15, 2009 5:45 pm
by Maveritchell
DarthD.U.C.K. wrote:Gamedata\v 1.3 patch\docs :D

Re: modes

Posted: Mon Mar 16, 2009 3:29 pm
by ryukaji
Well I guess I should have read the whole doc, but it looks harder than its worth for what Im doing, but thanks anyway cause maybe my next map ill do it, but not this one