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i just fixed the brick dispenser but i'm wondering how to put more than 6, i have it set up as a turret right now and the limit set to 50 but only 6 things can be dispensed at a time when it comes to them. i need to know how to set it up so i can dispense more, like with mines. would i set it up as a mine, would it stick to other bricks, could i stack them, would it have collision?DarthD.U.C.K. wrote:can you please post the turret odf and msh.option, and it would be best to have an image of the turrets hieararchy in xsi too.


i had the aimers and firepoints set up like i did in my missile turret that worked fine, i did it after looking at the driod starfighters weapons, but maybe that link could help, i'll check it out.DarthD.U.C.K. wrote:your turretodf is a little weird.
you set aimer yaw and pitchlimitsfor an aimer, but no aimer and then a second aimer without any rotationlimits.
if you simply want one rotatingbase with two cannons, set the hp_fires up as barrels. this thread should help you, it explains exactly what every single line does.
also, where are the hp_fires in your hierarchy? before exporting the model, make sure to "freeze m"odeling of the objects to get rid of the texture supports or the Uv will be messed up ingame.
about the brick...there was a dispensable barricade in christmas in jingling town (of which the assets were released), you could take a look at that.