Skydome Issues, Random Light question, and random loadscreen
Posted: Fri Feb 26, 2010 6:55 pm
I've been having a few issues with my map atm.
1. I've tried adding one of Skyhammers custom skies, but ingame, the sky is a bright white colour.
2. i've tried adding random loadscreens using the following at the start of my ScriptInit:
in my maps load folder are DGB1 through to 6. on loading, only the first one (DGB1) seems to work. all the others don't show up. all the reqs and textures are correctly set up. i've also tried a manual clean, to no effect.
3.Upon doing a manual clean, whenever i do a munge, it now munges EVERYTHING, not just updated files. In the munge are all the world1 scripts and all the maps objects and all common files.
The only Severity 3 errors in my log, after a ctrl f search, is this:
EDIT: Another question i forgot to ask
. With random lighting, do objects/units keep the correct shadows for each random lighting or is it the same for all of them?
1. I've tried adding one of Skyhammers custom skies, but ingame, the sky is a bright white colour.
2. i've tried adding random loadscreens using the following at the start of my ScriptInit:
Code: Select all
loadscreenrandom = math.random(1,6)
ReadDataFile("dc:Load\\DGB" .. loadscreenrandom .. ".lvl")
3.Upon doing a manual clean, whenever i do a munge, it now munges EVERYTHING, not just updated files. In the munge are all the world1 scripts and all the maps objects and all common files.
The only Severity 3 errors in my log, after a ctrl f search, is this:
It shows up 16 times at the end of the log. I've been getting it for a long time now, and it has made little difference so far......\Graphics\Pc\pcRedTexture.cpp(227)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!
EDIT: Another question i forgot to ask