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Re: Darda: Beach (Reboot)
Posted: Fri Nov 07, 2014 5:52 pm
by Kingpin
I'd be happy to beta

Re: Darda: Beach (Reboot)
Posted: Fri Nov 07, 2014 6:29 pm
by jedimoose32
No problem. Unfortunately I'm just about to get on a plane to visit family for the weekend so you'll have to wait until about next Wednesday before I can get it to you.

Re: Darda: Beach (Reboot)
Posted: Sat Nov 08, 2014 6:00 am
by hunpeter12
Also up for beta! Can't wait to test it!
Re: Darda: Beach (Reboot)
Posted: Sat Nov 08, 2014 2:25 pm
by JazzMaster
Consider me down for the beta as well!

Re: Darda: Beach (Reboot)
Posted: Wed Nov 12, 2014 5:47 pm
by jedimoose32
I'm back home now, and I have the next few days off of work so there should be a decent amount of progress happening on this project. I'm going to play the map a few times right now and make sure it's beta-ready and then
I'll PM those who volunteered. I know I said there would only be three testers but four is close enough. Beta registration is now closed, and the testers will be:
Code: Select all
TWINKEYRUNAWAY
Kingpin
hunpeter12
JazzMaster
Edit: Just sent a PM to all of the beta testers. If you are on the list above this sentence and did not get a PM, let me know.
Edit 2/MASSIVE NOV 18 UPDATE:
Okay, I've been given a lot of feedback from the closed beta. Thank you to all who have tested the map. Over the past week I have been able to implement a lot of the ideas and suggestions they provided, as well as some of my own. Here is a change log from the past 6 days:
NEW SCREENSHOTS!
HERE! (Gallery view)
(there are some old ones in there too)
Stay tuned for another big update this week!