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Re: Darda: Beach (Reboot)

Posted: Fri Nov 07, 2014 5:52 pm
by Kingpin
I'd be happy to beta ;)

Re: Darda: Beach (Reboot)

Posted: Fri Nov 07, 2014 6:29 pm
by jedimoose32
No problem. Unfortunately I'm just about to get on a plane to visit family for the weekend so you'll have to wait until about next Wednesday before I can get it to you. :P

Re: Darda: Beach (Reboot)

Posted: Sat Nov 08, 2014 6:00 am
by hunpeter12
Also up for beta! Can't wait to test it!

Re: Darda: Beach (Reboot)

Posted: Sat Nov 08, 2014 2:25 pm
by JazzMaster
Consider me down for the beta as well! :)

Re: Darda: Beach (Reboot)

Posted: Wed Nov 12, 2014 5:47 pm
by jedimoose32
I'm back home now, and I have the next few days off of work so there should be a decent amount of progress happening on this project. I'm going to play the map a few times right now and make sure it's beta-ready and then I'll PM those who volunteered. I know I said there would only be three testers but four is close enough. Beta registration is now closed, and the testers will be:

Code: Select all

TWINKEYRUNAWAY
Kingpin
hunpeter12
JazzMaster
Edit: Just sent a PM to all of the beta testers. If you are on the list above this sentence and did not get a PM, let me know.

Edit 2/MASSIVE NOV 18 UPDATE:

Okay, I've been given a lot of feedback from the closed beta. Thank you to all who have tested the map. Over the past week I have been able to implement a lot of the ideas and suggestions they provided, as well as some of my own. Here is a change log from the past 6 days:
Hidden/Spoiler:
[code]
-Added more cover
-Added more hint nodes
-Fixed V-Wing animations
-Changed V-Wing bomb explosions
-Increased weight of Republic attack on the CIS bunker
-Fixed V-Wing bombing run localization bug
-Added more turrets
-Added AATs for the CIS
-Increased health of CIS gate
-Changed map name colour in Instant Action menu
-Made turrets less OP
-Tweaked Mech Trooper weapon
-Added single-use rocket launcher to Clone Trooper
-Added mines to Pathfinder
-Increased clip size of sniper rifle from 2 to 4
-Increased effectiveness of demo charges
-Added bunker-buster grenade to Mech Trooper
-Fixed 1st-person mode for all custom weapons/units
-Changed 1st-person chaingun model
-Fixed turret fire sounds
-Fully localized all custom text in English, French, German, Spanish, and UK English
-Mostly fixed ATTE jittering on slopes
-Fixed muzzle flash colours on various weapons
-Created some new props to add to the CIS bunker
[/code]
NEW SCREENSHOTS!
HERE! (Gallery view)
(there are some old ones in there too)
Stay tuned for another big update this week!