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Mygeeto: Invasion V.1 Released.
Posted: Sat Sep 13, 2008 4:35 pm
by NullCommando
I've been working on this map for 2 weeks, and I'm proud of how it's turning out.
Story:
The Banking Clan set up a base on the frigid world of Mygeeto and the Galactic Marines are sent in to beat the Seps out of Mygeeto.
Information:
Three bridges, two on either side of the main bridge with local B1's and Galactic Marines fighting, and the main bridge that connects to two CIS controled platforms. The very last platform has an energy shield around it.
Vehicles:
AAT - x4
IFT-X - x4 ( 2 at start, 2 more added when center platform is captured )
UT-AT - x1
AT-RT - x2
Spider Droid - x1
Progress:
90%
Galactic Marines:
CIS
Features:
Better Bridge Model
New Rocket trail and Droideka Shield effects
AAT Changed
New Sounds
Animated LAAT/i props:
(From older version)
http://www.xfire.com/video/22f52/
Screenshots:
Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 4:55 pm
by MandeRek
Very nice Null, i know how hard you've been working on this! Looks great! Make sure to credit me for fixing the collision of the UT-AT when its done
Sweet man!
Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 4:59 pm
by Guest
looks just awesome
and YES, orbital strike is always good, but i think you should add jet troopers and aerial droids (or whatever) with unlimited fuel, or just enough fuel to fly to other platform
Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 5:00 pm
by NullCommando
That's the whole reason why I took out the jet troopers ( I originaly had a B1 Jet Droid ) They would make combat slightly too easy, and I want the main battle to focus on the center bridge. The two other bridges are loaded with B1 and Clone locals

Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 5:25 pm
by obiboba3po
Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 5:26 pm
by woner11
Looks so cool. Keep up the great work!
Also if there's anything I can do let me know.

Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 5:29 pm
by RevanSithLord
Looks great, man! I'll get to my modding again once my computer agrees with me. Nice work!

Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 5:31 pm
by NullCommando
Thanks for the great comments everyone! And a side note,
never let the AI drive the UT-AT and you in a gunner postion.. They just
love to drive off the platform and die.

Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 5:33 pm
by Xavious
Looks very nice. I love Mygeeto, 'tis an awesome planet. Oh, and yes to Orbital Strike.
Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 5:34 pm
by RevanSithLord
Lol!
"Hey, the platform's edge is right there!"
"I DON'T care! DRIVE!" 
Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 5:41 pm
by woner11
Orbital strike is pretty cool so I'll say yes. What I found helps with vehicles on bridges and driving off the edge is to make the connection and the hubs really small. I would place a hub right under the UT-AT and have a straight line going across the bridge and then have other hubs not by the UT-ATs line of movement for the actuall units. The reason they probably drive off the edge is because another hub that is used for cover or something is by the edge and the UT-AT can't drive well there. Another way you could do it is to put those invisible wall (invisible collision I beleive they are called) on either side of the bridge and I think it was FragMe who had some code he entered in its odf which made it only stop vehicles. Just a suggestion and I do realize those ideas weren't really connected, I just wrote whatever came and in that order. Anyway, hope that helps.
Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 6:17 pm
by (RAPTOR)BENSTWO{SGT}
Looks great! Just on a scale of 1 to 10 how big is this map? 1 being like tantive 4, and 10 being like raxus prime or a large hoth.

Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 6:28 pm
by NullCommando
It's about.. Double length of the shipped Mygeeto, so I guess a 9.
Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 6:38 pm
by woner11
Awesome!

Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 7:50 pm
by (RAPTOR)BENSTWO{SGT}
Tell me about it! Can't wait!

Re: Mygeeto: Invasion
Posted: Sat Sep 13, 2008 8:45 pm
by Lord Bardar
wow, that blue energy shield thing in the later screenshots could be used for a Battle of Christophsis map, just recolored red.
Re: Mygeeto: Invasion
Posted: Sun Sep 14, 2008 10:18 am
by Silas
lol had this almost exact idea for a map awhile ago. You pulled it off better than I imagined in my head, so cookies for you. Looks good
Re: Mygeeto: Invasion
Posted: Sun Sep 14, 2008 10:44 am
by NullCommando
Thanks silas! First Post updated with CIS and features.
To Do:
-Edit planning
-Add CP4
-Move locals on left bridge further up
-Decide if I should add a Spider Droid as a place holder for Tri-Droid or not. ( though the platforms wont let me spawn large vehicles )
*eats cookie* Where's meh glass of milk?
Image Update:
Re: Mygeeto: Invasion
Posted: Sun Sep 14, 2008 10:55 am
by Fluffy_the_ic
Ur glassa melk is up yur Diet Dr. Pepper! I meant to do no brackets, thenk you.
This looks great, Null! And you should add a spider droid.
Re: Mygeeto: Invasion
Posted: Sun Sep 14, 2008 4:06 pm
by destos
=O awsome dude. ....now if only u could make it so that the bridges are destructable =P