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Removing ZE Animations?
Posted: Tue Jul 11, 2006 12:04 am
by Bac-Talan
Ok, I decided I didn't like an animation and tried to delete it.
The problem is, the animation is still there, but with a different object, that I didn't want, and the game crashes whenever you look in the direction of the animation I removed.

It's really messing up my map, can anyone help?
Posted: Tue Jul 11, 2006 8:40 am
by Squirrel7Hunter
did u delete the animation and the group that has the animation? also try cleaning your map and remunging it, mabye that will help. cause so far I havent had that type of problem yet
RE: Removeing Animations?
Posted: Tue Jul 11, 2006 8:40 am
by Teancum
What model are you doing this to, and what did you edit to remove animations? If you were editing .combo files, that's one thing. If you re-munged a new animation set and just removed one of the anims that won't work. The game has a set number of animations it looks for, and there's not really a way around it for a default soldier.
RE: Removeing Animations?
Posted: Tue Jul 11, 2006 11:48 am
by Schizo
If he's deleting animations from a Jedi, that might be a problem too. I think it's almost required that a Jedi has animations. So if he went and removed the "AnimationName = ............." line from the ODF, that's probably it. The game's trying to look for an animation to use, but it can't find any references in the ODF to find out which animation to use.
RE: Removeing Animations?
Posted: Tue Jul 11, 2006 3:27 pm
by t551
I think he's trying to delete a ZE animation, because he says the animation got transferred to another object.
Posted: Tue Jul 11, 2006 3:33 pm
by Vyse
Squirrel7Hunter wrote:did u delete the animation and the group that has the animation? also try cleaning your map and remunging it, mabye that will help. cause so far I havent had that type of problem yet
Ya, you may have to hunt down the animation in your Mod ID folder where ever it saved and delete it.