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release: KASHYYYK: THE BEGINNING
Posted: Tue May 10, 2005 8:52 am
by Dragonum
here is a new map with new textures for the troopers and vehicles.
the textures are from challanger and he he start the map and i finished it.
here is the link:
http://zobel.alfahosting.org/maps/chaldra1.zip
abd here is a pic:
http://www.directupload.net/show_image. ... V9V74q.jpg
RE: release: KASHYYYK: THE BEGINNING
Posted: Tue May 10, 2005 1:27 pm
by eddie
good job, love new troopers, go drag go!
RE: release: KASHYYYK: THE BEGINNING
Posted: Tue May 10, 2005 1:28 pm
by Leviathan
I believe I've already posted this question : Will you release this mod's source files ? (*.MSH, *.TGA, *.WLD, etc... files)
RE: release: KASHYYYK: THE BEGINNING
Posted: Tue May 10, 2005 6:01 pm
by dipstick555
ideas:
u should add the sky trooper for the republic. it has wings on the side and a rocket pack. i'll try to get a pic.
also there should be wookies.
and mtts where used in the invasion.
i think some of the troopers should have e-11 (empire blaster rifle).
last, some of the ai paths where bad.
just suggestions.
RE: release: KASHYYYK: THE BEGINNING
Posted: Tue May 10, 2005 7:10 pm
by dipstick555
RE: release: KASHYYYK: THE BEGINNING
Posted: Tue May 10, 2005 7:53 pm
by Chamboozer
i love that map. can I have the red troopers files?
Posted: Tue May 10, 2005 9:05 pm
by RDST
cool map, great skins but they need improvement to the head of the clones if you want them to look like EpIII clones
Posted: Wed May 11, 2005 4:12 am
by Dragonum
i release the trooper for you guy in the next days.
make changes for the weapons or texture colours or what you want.
challanger told me, that he and some other guys have black water.
did you guys have this problem too?
Posted: Wed May 11, 2005 8:01 am
by CCT*Ch@llenger
For the Troopers texture i made it long ago so now i have more pics for the trooper i can make other
Posted: Wed May 11, 2005 8:54 am
by Qdin
hmm... I like theese pics of the clones...
I'd WONDER if there is some pics of the Mandalorians...

maybe I'm lucky
C ya
Posted: Wed May 11, 2005 8:58 am
by dipstick555
so u are making sky trooper?
Posted: Wed May 11, 2005 9:10 am
by Dragonum
dipstick555 wrote:so u are making sky trooper?
tell me how and we make one.
saturnV or l-5-R, want you make one?
bconstructor, dont work for me and other one who can make one, make enough models for other maps, i think.
but this map whas to try is it possible and to make a map that no one did before.

Posted: Wed May 11, 2005 10:11 am
by Chamboozer
i had black water but i liked it, made it more...swamp-like.
Posted: Wed May 11, 2005 10:43 am
by CCT*Ch@llenger
Boring, Im a noob in 3D

Posted: Wed May 11, 2005 10:58 am
by fruitymarshmallow
Wow, Great job! have you played the ep3 game? there are some great examples there too!
Posted: Wed May 11, 2005 11:24 am
by Raxor
ive noticed that the water sometimes comes in over the wall, as in just under it
there are a couple of the trees that are off the ground, and where that raised platform, there is an invisible barrrier problem... where you can get stuck
Posted: Wed May 11, 2005 1:14 pm
by Leviathan
Wow, Great job! have you played the ep3 game? there are some great examples there too!
It's a pity that this game's just available on console (
XBOX and PS2).
Posted: Wed May 11, 2005 1:35 pm
by Qdin
Dragonum wrote:dipstick555 wrote:so u are making sky trooper?
tell me how and we make one.
saturnV or l-5-R, want you make one?
bconstructor, dont work for me and other one who can make one, make enough models for other maps, i think.
but this map whas to try is it possible and to make a map that no one did before.

hehe, me, Sdwhwk and CGArtist are laerning the Arts of modeling, so you guys can soon ask us about thoose things, and we can let SaturnLabs create MORE of theese fascinating wonderful (a wierd) stuffs, we ALL love
watch out Saturnlabs, the Mandalorian Wars crew is gonna make even CRAZIER things
C ya - and look for tutorials for XSI - you can learn a LOT

Posted: Wed May 11, 2005 1:50 pm
by Leviathan
hehe, me, Sdwhwk and CGArtist are learning the Arts of modeling
Is it right ? In this case, that's very useful to know...