Opacity and two objects in a .msh?

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AhsokaTano
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Opacity and two objects in a .msh?

Post by AhsokaTano »

Hello. I finally learned how to make a new unit for SWBF2. Now I'm modeling my unit, but I have two questions. If you can answer me I'll thank you:

1. I'm using 3ds Max 2010 x64. If I put to my object opacity, will it work with opacity in the game?

2. If I divide my mesh in two objects, and then I export the objects to .msh (it is a unit), will it work?

Thanks.
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Nedarb7
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Re: Opacity and two objects in a .msh?

Post by Nedarb7 »

I have no idea what you want for the first question but for the dividing your mesh into two
I can answer:

Can you divide a model into two parts then export to msh? Yes. Since its a player model
you'll need to envelope both the parts separately.
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Re: Opacity and two objects in a .msh?

Post by noMatt »

no it wont work with opacity. If you want effects like that you need to have a look in Edit Flags
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AhsokaTano
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Re: Opacity and two objects in a .msh?

Post by AhsokaTano »

Ummm... Ok. Then I can't put opacity to my mesh. Thanks.
Nedarb, :OO Great! Thank you!
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Re: Opacity and two objects in a .msh?

Post by Marth8880 »

re: opacity, in the Edit Flags ppg in Softimage, set the Transparency slider to 1 for one-sided transparency or 2 for double-sided transparency. Remember that your texture's alpha channel must reflect this.
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AhsokaTano
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Re: Opacity and two objects in a .msh?

Post by AhsokaTano »

Marth8880 wrote:re: opacity, in the Edit Flags ppg in Softimage, set the Transparency slider to 1 for one-sided transparency or 2 for double-sided transparency. Remember that your texture's alpha channel must reflect this.
Ok. Thank you Marth!
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