<The Battlefront Project> (BETA Out)
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- DarthD.U.C.K.
- Master of the Force

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Syth
- General

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If the JKA versions of the phase II clones are released and the magna guard model ill definitely be useing them.Achronos-117 wrote:Someone really should make a better clone model. If you wanna know why look at its helmet then look at the movie one you'll see something different.
ONTOPIC:
Is it possible to make Magna guards explode into magna-chunks? What models are you using from the JKA Conversion?
I think the magnaguard should be like a hero or at least have a high point requirement.
And yes, the SBD has the correct chunks.
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RevanSithLord
- Sith Master

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Taivyx
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Syth
- General

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Well, by no means has this thing just strarted. Most the stuff im posting i have had done. I got the rebel pistol mostly texured now.
Ive changed 41st legion engineer to the AT-RT driver model from the ML kashyyyk assets.
Haha, You guys have to wait to play my mod! Right now Kamino is my favorite battle because of the ARC's. Ive made the ARC rifle pretty realistic and the Clone Support unit uses a yellow ARC commander skin Ive made, but to even out against the ARC the CIS has more reinforcements.
Anyways, im going to Washington to visit relatives untill monday tomarrow so no updates for a while.
Ive changed 41st legion engineer to the AT-RT driver model from the ML kashyyyk assets.
Haha, You guys have to wait to play my mod! Right now Kamino is my favorite battle because of the ARC's. Ive made the ARC rifle pretty realistic and the Clone Support unit uses a yellow ARC commander skin Ive made, but to even out against the ARC the CIS has more reinforcements.
Anyways, im going to Washington to visit relatives untill monday tomarrow so no updates for a while.
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RevanSithLord
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Taivyx
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Ace_Azzameen_5
- Jedi

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Syth
- General

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Caleb1117
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{501st}Commander_Appo
- 1st Lieutenant

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RevanSithLord
- Sith Master

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Taivyx
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Syth
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Doesnt effect it. My 4 main sides have different name then the originals, so the convert pack still uses the default sides. I have the convert pack and all the extra modes for the shipped maps are still there too.
Some other things I should mention ive done - I fixed the GAR side to include the speeder that they use, forgot its name for the Naboo. The WOK side has some new units, includeing one with the ryyk blades from ML Kashyyyk assets.
Some other things I should mention ive done - I fixed the GAR side to include the speeder that they use, forgot its name for the Naboo. The WOK side has some new units, includeing one with the ryyk blades from ML Kashyyyk assets.
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Darth_Z13
- Jedi High Council

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brokenshard_of_glass
This still sounds like a FANTABULOTASTICALIZATIOUS map. I think that with all the hard work, sweat, and blood put into this mod that it would be impossible for me to not download.
sorry if it came across as rude earlier.
sorry if it came across as rude earlier.
Last edited by brokenshard_of_glass on Wed Jun 27, 2007 3:06 pm, edited 3 times in total.
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Xavious
- Sith Master

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RevanSithLord
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Achronos-117
- Rebel Colonel

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Is the ARC-170 fighter three seater?
Is it possible for you to make the chaingun shoot using the "idle" animation where it lowers the gun? I think raising the chaingun to the side of your head is to strange
Can you add heroes into the campaign like instead of playing as the heroes, the hero spawns and helps you out?
Did you modify the Jedi sides in any way? Theyre really plain without any alien species and all wearing the same robes
And on Coruscant Campaign, can you change the 3 Jedi Masters into jedi like Cin Drallig and such?
Is it possible for you to make the chaingun shoot using the "idle" animation where it lowers the gun? I think raising the chaingun to the side of your head is to strange
Can you add heroes into the campaign like instead of playing as the heroes, the hero spawns and helps you out?
Did you modify the Jedi sides in any way? Theyre really plain without any alien species and all wearing the same robes
And on Coruscant Campaign, can you change the 3 Jedi Masters into jedi like Cin Drallig and such?
